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Player owned Castle and a Simulated Montage
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<blockquote data-quote="gamerprinter" data-source="post: 5303509" data-attributes="member: 50895"><p>Regarding your catacombs access beneath the castle that you want to keep the PCs out for the time being. Place a heavily enchanted gate holding shut, and requiring the use of a unique, magical key that is not on the premises. It was in safe keeping by the Church of (?), however fifty years ago, the bandits/dragon/necromancer/big threat took over, and the party will require an adventure to recover the key to access the dungeons below at a later time. This keeps the door below in firm mind of the PCs, but prevents them from entering at this time - the captured key, might not be known to the party at this time, and through other adventures learn clues of its existence, and to that eventual adventure to be able to finally go into their own catacombs - just a thought.</p><p></p><p>GP</p></blockquote><p></p>
[QUOTE="gamerprinter, post: 5303509, member: 50895"] Regarding your catacombs access beneath the castle that you want to keep the PCs out for the time being. Place a heavily enchanted gate holding shut, and requiring the use of a unique, magical key that is not on the premises. It was in safe keeping by the Church of (?), however fifty years ago, the bandits/dragon/necromancer/big threat took over, and the party will require an adventure to recover the key to access the dungeons below at a later time. This keeps the door below in firm mind of the PCs, but prevents them from entering at this time - the captured key, might not be known to the party at this time, and through other adventures learn clues of its existence, and to that eventual adventure to be able to finally go into their own catacombs - just a thought. GP [/QUOTE]
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Player owned Castle and a Simulated Montage
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