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Player Owned Castle
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<blockquote data-quote="DarkelvenSFi" data-source="post: 4775802" data-attributes="member: 82911"><p>I've introduced a Deck of Many Things into a high level campaign. The issue I've got is that one of the players pulled out a card that gave the player a small castle (to be placed anywhere they wanted), and a noble title.</p><p></p><p>Now I'm at something of a loss of how to handle the campaign with a player owned castle. I'm fine with implementing plot devices and extras to incorporate the property (could be quite fun and interesting), but my problems are;</p><p></p><p>The description gave few details of the castle, nor any details of upkeep (cost), revenue (if applicable), staff, or other features. So, does anyone know of any resource I can get my hands on that dictates these things? If not, any comments on the following would be appreciated:</p><p></p><p>Number of staff to manage it (such as a proxy ruler while the player is adventuring)</p><p>Cost of the staff (maids, cooks, stablehands, armourers, garrison, etc)</p><p>Any revenue generated by the castle (such as taxes from trade routs, settlers, and similar)</p><p>Details of how many people could/would settle</p><p>Trade details</p><p>Rules for determining the creation of an army</p><p>Cost and benefit of enhancing the castle; building stables, smithy, moat, barricades, wells, etc</p><p></p><p>Ok.. I'm getting carried away, but I'm foreseeing potential directions the player(s) may want to take with this.</p><p></p><p>These are fairly high level characters with a decent amount of gold. If they sense a way to make a profit from the castle, they'll want to pursue it.</p><p></p><p>Any help would be appreciated.</p></blockquote><p></p>
[QUOTE="DarkelvenSFi, post: 4775802, member: 82911"] I've introduced a Deck of Many Things into a high level campaign. The issue I've got is that one of the players pulled out a card that gave the player a small castle (to be placed anywhere they wanted), and a noble title. Now I'm at something of a loss of how to handle the campaign with a player owned castle. I'm fine with implementing plot devices and extras to incorporate the property (could be quite fun and interesting), but my problems are; The description gave few details of the castle, nor any details of upkeep (cost), revenue (if applicable), staff, or other features. So, does anyone know of any resource I can get my hands on that dictates these things? If not, any comments on the following would be appreciated: Number of staff to manage it (such as a proxy ruler while the player is adventuring) Cost of the staff (maids, cooks, stablehands, armourers, garrison, etc) Any revenue generated by the castle (such as taxes from trade routs, settlers, and similar) Details of how many people could/would settle Trade details Rules for determining the creation of an army Cost and benefit of enhancing the castle; building stables, smithy, moat, barricades, wells, etc Ok.. I'm getting carried away, but I'm foreseeing potential directions the player(s) may want to take with this. These are fairly high level characters with a decent amount of gold. If they sense a way to make a profit from the castle, they'll want to pursue it. Any help would be appreciated. [/QUOTE]
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