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Player Owned Castle
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<blockquote data-quote="DarkelvenSFi" data-source="post: 4776758" data-attributes="member: 82911"><p><strong>Thanks</strong></p><p></p><p>Cheers for the responses. Helps a lot.</p><p></p><p>They've been looking at setting up a 'home' with defences (like a golem) for a while. The castle should do this nicely. </p><p></p><p>I'll have the expenses/revenue system break even; in terms of what the player receives. But I may add some funds specifically for them to make additions to the castle; such as an armoury or alchemy lab, more defences, etc. </p><p></p><p>And given the chance to use another deck of cards.. most of the players wouldn't. Between 3 and 6 cards picked each, and one got three wishes, fought a dread lord, and got the keep (mostly good). Another got 2 wishes, lost 10,000 exp, lost all wealth, and then had his soul trapped in another dimension (used a wish to break free). A third lost 2 points to all saving throws (drew the same card twice), gained the enmity of an outsider, gained a 4th level fighter, had a friend turn against them (the fourth level fighter), and then a 'know the answer to your next dilemma'.</p><p></p><p>Given another deck; the one that had a good result has too much to lose. The others would be too afraid to try it out lest they get more of the same.</p><p></p><p>In hindsight.. it was likely a bad thing to introduce into the campaign. But it came with a good story.</p></blockquote><p></p>
[QUOTE="DarkelvenSFi, post: 4776758, member: 82911"] [b]Thanks[/b] Cheers for the responses. Helps a lot. They've been looking at setting up a 'home' with defences (like a golem) for a while. The castle should do this nicely. I'll have the expenses/revenue system break even; in terms of what the player receives. But I may add some funds specifically for them to make additions to the castle; such as an armoury or alchemy lab, more defences, etc. And given the chance to use another deck of cards.. most of the players wouldn't. Between 3 and 6 cards picked each, and one got three wishes, fought a dread lord, and got the keep (mostly good). Another got 2 wishes, lost 10,000 exp, lost all wealth, and then had his soul trapped in another dimension (used a wish to break free). A third lost 2 points to all saving throws (drew the same card twice), gained the enmity of an outsider, gained a 4th level fighter, had a friend turn against them (the fourth level fighter), and then a 'know the answer to your next dilemma'. Given another deck; the one that had a good result has too much to lose. The others would be too afraid to try it out lest they get more of the same. In hindsight.. it was likely a bad thing to introduce into the campaign. But it came with a good story. [/QUOTE]
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