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Player Owned Castle
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<blockquote data-quote="Jlord" data-source="post: 4778821" data-attributes="member: 83519"><p>oouugh...</p><p></p><p>sorry, bad experiences. 3 out of every 4 campaigns die due to the direct result of this item being introduced (in our group at least)</p><p></p><p>here is an idea that might be worth running with...</p><p>I say make the castle ridiculously too good. make it the biggest, bestest castle in the land, and make it enormous. this will do a few things: namely it will require a large amount of upkeep and people to run and defend. secondly it will become a very envious prize. I cannot think of other nobles sitting by while some non-noble is magically granted nobility and the greatest castle in the world. it would be laid siege quickly. unless you already have a heavy campaign going on, starting a city and defending it would be a campaign in itself. also the other players may want a piece of the glory for themselves and use their own followers to take some of these other noble's castles and start their own cities. instead of heading out to slay the monsters, you slay the monsters that attack your town. look into mind flayers and other monsters that would strive in a city. when the pc's tire of this, they can find an interesting way to break out, or they can make new character's who start out in the city that their own character's created. worth thinking about.</p></blockquote><p></p>
[QUOTE="Jlord, post: 4778821, member: 83519"] oouugh... sorry, bad experiences. 3 out of every 4 campaigns die due to the direct result of this item being introduced (in our group at least) here is an idea that might be worth running with... I say make the castle ridiculously too good. make it the biggest, bestest castle in the land, and make it enormous. this will do a few things: namely it will require a large amount of upkeep and people to run and defend. secondly it will become a very envious prize. I cannot think of other nobles sitting by while some non-noble is magically granted nobility and the greatest castle in the world. it would be laid siege quickly. unless you already have a heavy campaign going on, starting a city and defending it would be a campaign in itself. also the other players may want a piece of the glory for themselves and use their own followers to take some of these other noble's castles and start their own cities. instead of heading out to slay the monsters, you slay the monsters that attack your town. look into mind flayers and other monsters that would strive in a city. when the pc's tire of this, they can find an interesting way to break out, or they can make new character's who start out in the city that their own character's created. worth thinking about. [/QUOTE]
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