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Player personalities and PC personalties
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<blockquote data-quote="Orryn Emrys" data-source="post: 1428693" data-attributes="member: 6799"><p>I was having a discussion with one of my players yesterday about this very phenomenon. My group is exceedingly RP-oriented, and their character portrayal is consistently subject to self-analysis and criticism... consequentially, the impact that the player's personality has on the character's is a matter of significant concern. In fact, the player in question seemed resigned to the idea that their characters will be consistently subject to a form of multiple-personality disorder, as the player's own thoughts, words or ideas will invariable sneak into the character's pattern of behavior or response.</p><p></p><p>I explained to him that I tend to think that, for much the same reason, given the nearly unavoidable infinite distractions that can easily infect a player at just the wrong moment (read as any encounter, discussion, or decision-making scenario in which the character is even inspired to <em>think</em>... much less open his/her mouth), the player's personality is inexplicably a part of the character's, and treating them as philosophically unrelated ideas can only lead to frustration.</p><p></p><p>Consider, for example, that, regardless of your intentions or personal perceptions, the character you portray <em>requires</em> the gaming table in order to develop. In fact, unless you commit the PC's personality and presence to writing, which is a viable medium but altogether separate from the unique RPG experience, the only truly fertile ground for your character's growth is the perceptions of your fellow players... after all, how they perceive your character dictates how they interact with him/her. Thus, the organic character is one who leaves a distinct, and consistent, impression in the minds of his compatriots... conflicts of personality can cause serious havoc with this "consentual" perception.</p><p></p><p>Accepting the aspects of a character's personality that derive directly from your own can, in my opinion, minimize this issue severely, as even the most accomplished role-player will occasionally lose his/her immediate grasp on the alien mind they are attempting to retain possession of....</p><p></p><p>In the immortal words of Mallethar, our group's esteemed Litrorian Totem Warrior... "That sucks...." <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f60e.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":cool:" title="Cool :cool:" data-smilie="6"data-shortname=":cool:" /></p></blockquote><p></p>
[QUOTE="Orryn Emrys, post: 1428693, member: 6799"] I was having a discussion with one of my players yesterday about this very phenomenon. My group is exceedingly RP-oriented, and their character portrayal is consistently subject to self-analysis and criticism... consequentially, the impact that the player's personality has on the character's is a matter of significant concern. In fact, the player in question seemed resigned to the idea that their characters will be consistently subject to a form of multiple-personality disorder, as the player's own thoughts, words or ideas will invariable sneak into the character's pattern of behavior or response. I explained to him that I tend to think that, for much the same reason, given the nearly unavoidable infinite distractions that can easily infect a player at just the wrong moment (read as any encounter, discussion, or decision-making scenario in which the character is even inspired to [i]think[/i]... much less open his/her mouth), the player's personality is inexplicably a part of the character's, and treating them as philosophically unrelated ideas can only lead to frustration. Consider, for example, that, regardless of your intentions or personal perceptions, the character you portray [i]requires[/i] the gaming table in order to develop. In fact, unless you commit the PC's personality and presence to writing, which is a viable medium but altogether separate from the unique RPG experience, the only truly fertile ground for your character's growth is the perceptions of your fellow players... after all, how they perceive your character dictates how they interact with him/her. Thus, the organic character is one who leaves a distinct, and consistent, impression in the minds of his compatriots... conflicts of personality can cause serious havoc with this "consentual" perception. Accepting the aspects of a character's personality that derive directly from your own can, in my opinion, minimize this issue severely, as even the most accomplished role-player will occasionally lose his/her immediate grasp on the alien mind they are attempting to retain possession of.... In the immortal words of Mallethar, our group's esteemed Litrorian Totem Warrior... "That sucks...." :cool: [/QUOTE]
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