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<blockquote data-quote="Tonguez" data-source="post: 8023097" data-attributes="member: 1125"><p>Very much this, I actually think factions are more important than NPCs and that they should be treated as characters with their own motivations, personalities and desires. PCs coming up against the secret cabal who run the city has far more chance for meaningful play than just meeting the Greedy Mayor and his bumbling Sheriff.</p><p>Thats especially so when its found that the Mayor is just a pawn being manipulated by the real BBEGs.</p><p></p><p>I do like overrching metaplots (not story) and I also want a sandbox, I want to be able to explore and enjoy varied subplots and adventures with a vague sense of connectedness however I dont like highly detailed worlds. I’d rather have a world where my character has impact, creating situations and thus creating the story. Again influencing factions helps here, the factions have their goals which might be linked to the overarching plot, but characters can influence the faction goals in unexpected ways causing the metaplot to evolve accordingly. Having Downtime as the chance to do Faction focussed play really helps in this regard.</p><p></p><p>For <strong>Other</strong> I do like to have some logical consistency in the worlds theme including culture and monster palatte, Thats possibly linked to Overarching Metaplot but notable enough to mention</p></blockquote><p></p>
[QUOTE="Tonguez, post: 8023097, member: 1125"] Very much this, I actually think factions are more important than NPCs and that they should be treated as characters with their own motivations, personalities and desires. PCs coming up against the secret cabal who run the city has far more chance for meaningful play than just meeting the Greedy Mayor and his bumbling Sheriff. Thats especially so when its found that the Mayor is just a pawn being manipulated by the real BBEGs. I do like overrching metaplots (not story) and I also want a sandbox, I want to be able to explore and enjoy varied subplots and adventures with a vague sense of connectedness however I dont like highly detailed worlds. I’d rather have a world where my character has impact, creating situations and thus creating the story. Again influencing factions helps here, the factions have their goals which might be linked to the overarching plot, but characters can influence the faction goals in unexpected ways causing the metaplot to evolve accordingly. Having Downtime as the chance to do Faction focussed play really helps in this regard. For [B]Other[/B] I do like to have some logical consistency in the worlds theme including culture and monster palatte, Thats possibly linked to Overarching Metaplot but notable enough to mention [/QUOTE]
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