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<blockquote data-quote="BSF" data-source="post: 1558265" data-attributes="member: 13098"><p>Dragonlancer,</p><p>This guy just is not fitting into your groups gaming style right now. You can choose to cut him loose, or you can choose to work with him on it and try to find a happier middle ground. </p><p></p><p>You have noted that he appreciates min-max builds and is unconcerned with character background, etc. You have also noted that he likes to play the anti-hero. It sounds like your group does not facilitate this style of play. </p><p></p><p>As an alternative, think about starting a new campaign with some pretty specific limitations. Require that the group needs to be very good, and needs to be able to work together. Note that working together does not require that everyone is bright, shining happy people holding hands, it is people that know and respect that everyone on their team is working toward a common Good goal, but each person might have differences in opinion on how to achieve that. I have seen great RP in politely working out differences of opinion. If the player is interested in remaining with the group, he can accept the limitations and will still be able to min-max the dickens out of everything. Just be sure you enforce the must work together part. At the first hint of dissension, the group's patron will kick the offender out. Structure at least some of the challenges so that the solution requires complementary strengths from all of the characters. Now, this does not mean the big bad combat monster in one room, the trapped & locked door in another, etc. This means that the solution to the puzzle requires each character to do something that only they can do at the same time. Occasionally give each character a chance to shine individually, but be sure that the emphasis is on the group. </p><p></p><p>It is a bit heavy handed. It has the potential to miff your other players as well. But, it will give you the opportunity to bring the player in question into the fold. Or, the player will determine that he needs more of the lone-wolf uber-cool character attention and that he isn't going to get it from your group. </p><p></p><p>So, my suggestion is to either liberate his gaming opportunities with a group that is more his style, or to try to grow him to be more compatible with your group.</p></blockquote><p></p>
[QUOTE="BSF, post: 1558265, member: 13098"] Dragonlancer, This guy just is not fitting into your groups gaming style right now. You can choose to cut him loose, or you can choose to work with him on it and try to find a happier middle ground. You have noted that he appreciates min-max builds and is unconcerned with character background, etc. You have also noted that he likes to play the anti-hero. It sounds like your group does not facilitate this style of play. As an alternative, think about starting a new campaign with some pretty specific limitations. Require that the group needs to be very good, and needs to be able to work together. Note that working together does not require that everyone is bright, shining happy people holding hands, it is people that know and respect that everyone on their team is working toward a common Good goal, but each person might have differences in opinion on how to achieve that. I have seen great RP in politely working out differences of opinion. If the player is interested in remaining with the group, he can accept the limitations and will still be able to min-max the dickens out of everything. Just be sure you enforce the must work together part. At the first hint of dissension, the group's patron will kick the offender out. Structure at least some of the challenges so that the solution requires complementary strengths from all of the characters. Now, this does not mean the big bad combat monster in one room, the trapped & locked door in another, etc. This means that the solution to the puzzle requires each character to do something that only they can do at the same time. Occasionally give each character a chance to shine individually, but be sure that the emphasis is on the group. It is a bit heavy handed. It has the potential to miff your other players as well. But, it will give you the opportunity to bring the player in question into the fold. Or, the player will determine that he needs more of the lone-wolf uber-cool character attention and that he isn't going to get it from your group. So, my suggestion is to either liberate his gaming opportunities with a group that is more his style, or to try to grow him to be more compatible with your group. [/QUOTE]
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