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<blockquote data-quote="DragonLancer" data-source="post: 1558306" data-attributes="member: 11868"><p>Thats actually an argument that the player in question gave during our discussion the other day. The designers have turned 3.x D&D into a game where it is based more on combat than previous editions. 3rd ed reads more like a videogame, with feats (this is the main problem I think) replacing powerups, and turning the game more combat orientated.</p><p></p><p>1st and 2nd editions, didn't really have anything like feats, and so combats were straight forward and simple with the only mods or changes coming from a bonus on a weapon to some funky spell a cleric or mage cast. With 3rd edition, combat has become much more heavy handed, and feats have added power.</p><p></p><p>Myself and my group are still very much into the style of 1st and 2nd edition, where as the problem player came into the hobby when 3rd was released, so he sees the game differently.</p></blockquote><p></p>
[QUOTE="DragonLancer, post: 1558306, member: 11868"] Thats actually an argument that the player in question gave during our discussion the other day. The designers have turned 3.x D&D into a game where it is based more on combat than previous editions. 3rd ed reads more like a videogame, with feats (this is the main problem I think) replacing powerups, and turning the game more combat orientated. 1st and 2nd editions, didn't really have anything like feats, and so combats were straight forward and simple with the only mods or changes coming from a bonus on a weapon to some funky spell a cleric or mage cast. With 3rd edition, combat has become much more heavy handed, and feats have added power. Myself and my group are still very much into the style of 1st and 2nd edition, where as the problem player came into the hobby when 3rd was released, so he sees the game differently. [/QUOTE]
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