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<blockquote data-quote="Ridley's Cohort" data-source="post: 1558351" data-attributes="member: 545"><p>I like Dannyalcatraz's advice.</p><p></p><p>If you prefer not to kick out a player, then you need to make <em>appropriate</em> changes to the game so he can have some time every session doing what he likes. If he likes combat, let him kick ass. But that same general idea applies to other players at the table, and even yourself the DM. In an ideal world, every participant at the table gets to have situations that are suited to his preferred style. If that means heavy roleplaying that bores one particular player for 3/4 of the session because that is the predominant preferred style, that is really his problem. If you and the other players are willing to bend a little to accomodate him, he needs to do the same. It may so happen that bending your game in a manner that is fair to the other players will not be 'good enough' for this player; so be it.</p></blockquote><p></p>
[QUOTE="Ridley's Cohort, post: 1558351, member: 545"] I like Dannyalcatraz's advice. If you prefer not to kick out a player, then you need to make [i]appropriate[/i] changes to the game so he can have some time every session doing what he likes. If he likes combat, let him kick ass. But that same general idea applies to other players at the table, and even yourself the DM. In an ideal world, every participant at the table gets to have situations that are suited to his preferred style. If that means heavy roleplaying that bores one particular player for 3/4 of the session because that is the predominant preferred style, that is really his problem. If you and the other players are willing to bend a little to accomodate him, he needs to do the same. It may so happen that bending your game in a manner that is fair to the other players will not be 'good enough' for this player; so be it. [/QUOTE]
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