Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
Player Problem, need advice
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="hobbes" data-source="post: 1559620" data-attributes="member: 333"><p>We have done a couple of things in our group to help promote well-rounded play. Maybe one of them will help you.</p><p></p><p>First of all, the PC's need to realize that their character is part of a world. In this case, the player in question is fixated on the combat side of the game. Well, someone who is that proficient and willing to fight would probably be viewed much like an athlete would today, right? Maybe attract a certain amount of fame amongst the locals? Maybe also attract rivals who wish to challenge the character to duels as test of bravado (even though they will likely get carved up)? If you can integrate the combat aspect of the character with the role-playing aspect, those lines blur, and you may have an easier time sliding the player into non-combat situations (that are *related* to his combat proficiency but don't actually revolve around fighting) that don't totally bore him. Local celebrity is almost always a good plot twist to add, as it tends to coddle the ego of the munchkin.</p><p></p><p>Another idea we use is "color skills". Every time a character levels up, he is given his usual advancements (feat, sklils, etc). In addition, he is also given "role playing" skill points (usually 2 to 4) to be assigned to knowledge or performance-based skills that don't directly impact the character's combat or abilities. For example, things like Knowledge: Wine, Perform: Dance, etc. The idea is that they add color and distinctiveness to the character without requiring the player to intentionally divert points away from things that are tactically good.</p><p></p><p>Approaching the additional skills as a 'bonus' rather than something that is diverting points away from 'useful' (as the min-maxer might see it) skills forces the player to start thinking about other aspects of the character (besides combat) without him feeling like he's being forced to give something up to embrace the role-playing side of things.</p><p></p><p>Also, my group frequently will give out small experience bonuses for good role-playing. So if nothing else works, this may make him realize that effort spent on roleplaying gives him rewards. Bribery could be viewed as a little cheap, but if it enriches the role-playing experience for everyone involved, then I'd consider it worth it.</p><p></p><p>Hope this helps,</p><p>hobbes</p></blockquote><p></p>
[QUOTE="hobbes, post: 1559620, member: 333"] We have done a couple of things in our group to help promote well-rounded play. Maybe one of them will help you. First of all, the PC's need to realize that their character is part of a world. In this case, the player in question is fixated on the combat side of the game. Well, someone who is that proficient and willing to fight would probably be viewed much like an athlete would today, right? Maybe attract a certain amount of fame amongst the locals? Maybe also attract rivals who wish to challenge the character to duels as test of bravado (even though they will likely get carved up)? If you can integrate the combat aspect of the character with the role-playing aspect, those lines blur, and you may have an easier time sliding the player into non-combat situations (that are *related* to his combat proficiency but don't actually revolve around fighting) that don't totally bore him. Local celebrity is almost always a good plot twist to add, as it tends to coddle the ego of the munchkin. Another idea we use is "color skills". Every time a character levels up, he is given his usual advancements (feat, sklils, etc). In addition, he is also given "role playing" skill points (usually 2 to 4) to be assigned to knowledge or performance-based skills that don't directly impact the character's combat or abilities. For example, things like Knowledge: Wine, Perform: Dance, etc. The idea is that they add color and distinctiveness to the character without requiring the player to intentionally divert points away from things that are tactically good. Approaching the additional skills as a 'bonus' rather than something that is diverting points away from 'useful' (as the min-maxer might see it) skills forces the player to start thinking about other aspects of the character (besides combat) without him feeling like he's being forced to give something up to embrace the role-playing side of things. Also, my group frequently will give out small experience bonuses for good role-playing. So if nothing else works, this may make him realize that effort spent on roleplaying gives him rewards. Bribery could be viewed as a little cheap, but if it enriches the role-playing experience for everyone involved, then I'd consider it worth it. Hope this helps, hobbes [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Player Problem, need advice
Top