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<blockquote data-quote="Whimsical" data-source="post: 1560726" data-attributes="member: 3976"><p>Ok, seriously, without sarcasm, find another group. You style of play and their style of play do not match. If they changed the way they played to the style you prefer, they would not be having fun. And it seems that if you change the way you play to match their style, you won't be having fun.</p><p></p><p>What you need to know is that the way you want to play is not the "best" or "only" way to play, just the best way for you. There are many different <a href="http://www.enworld.org/forums/showthread.php?t=89197" target="_blank">types of players</a>, each with their own way of gaining satisfaction from a roleplaying game. Obviously rules fidelity is not important to your DM, but other elements are.</p><p></p><p>You know what is interesting? I would happily let you join my game if I was running one. Why? Because I'm a simulationist and a tactician. I pit the players against interesting scenarios and let the rules and dice decide what happens. I'm also a rules lawyer. I challenge myself to master the D&D rulesset and run the game by the rules as much as I can. This is fun for me. If you suck at roleplay, that's OK. I do also. And I have a very hard time creating a storyline for my players; I rely on running published adventures instead.</p><p></p><p>But you should know that if your DM is complaining behind your back, it is because talking to you about the problem to your face hasn't worked, and he is looking for another way to deal with the problem while trying to prevent hurting your feelings or dropping you as a player.</p><p></p><p>Tell me. What should he have done? What should he do?</p></blockquote><p></p>
[QUOTE="Whimsical, post: 1560726, member: 3976"] Ok, seriously, without sarcasm, find another group. You style of play and their style of play do not match. If they changed the way they played to the style you prefer, they would not be having fun. And it seems that if you change the way you play to match their style, you won't be having fun. What you need to know is that the way you want to play is not the "best" or "only" way to play, just the best way for you. There are many different [url=http://www.enworld.org/forums/showthread.php?t=89197]types of players[/url], each with their own way of gaining satisfaction from a roleplaying game. Obviously rules fidelity is not important to your DM, but other elements are. You know what is interesting? I would happily let you join my game if I was running one. Why? Because I'm a simulationist and a tactician. I pit the players against interesting scenarios and let the rules and dice decide what happens. I'm also a rules lawyer. I challenge myself to master the D&D rulesset and run the game by the rules as much as I can. This is fun for me. If you suck at roleplay, that's OK. I do also. And I have a very hard time creating a storyline for my players; I rely on running published adventures instead. But you should know that if your DM is complaining behind your back, it is because talking to you about the problem to your face hasn't worked, and he is looking for another way to deal with the problem while trying to prevent hurting your feelings or dropping you as a player. Tell me. What should he have done? What should he do? [/QUOTE]
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