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<blockquote data-quote="Dannyalcatraz" data-source="post: 1562454" data-attributes="member: 19675"><p>From reading the latest, it really seems as if Dragonlancer and Likudice aren't really listening to each other. There's a fundamental communication breakdown.</p><p></p><p><strong>Dragonlancer</strong>- step back a second and analyze your DM style for a minute.</p><p></p><p>I had a GM in another system who, in the process of running a combat, did not let a pair of trained sharpshooter NPCs (allies of the party) climb a tree and fire even one round during a combat. Part of it was that he wanted the PCs to achieve the combat objective, but he DID let us have these guys on our team. It seemed completely arbitrary to keep the NPCs out of the combat, it disrupted the party's plans, and annoyed the hell out of some of the players.</p><p></p><p>If you make too many rulings that seemingly go against a combat-oriented PC, even unintentionally, the player can, understandibly, feel put out.</p><p></p><p>If you make a ruling for dramatic reasons (like the invisible opponents encounter, and you make a snap judgement on the DC)-DON'T TELL ANYONE. Fudging is only going to PO people who want to play by the rules as written-especially if you tell them about it. That's part of the reason we use screens.</p><p></p><p>Likudice isn't out to wreck your campaign. Remember,<strong> you let him design a combat monster for your campaign</strong>. If he has to keep it muzzled because every encounter is solved by diplomacy, its like he wasted his time designing that PC.</p><p></p><p>===</p><p><strong>Likuidice</strong>- does it seem as if you are outnumbered in your own game group or are you overreacting?</p><p></p><p>I once neglected to immediately tell a guy running a combat monster PC that his PC had been immobilized by a particular attack. I didn't do this on purpose, but it ticked him off so much he never returned to our group.</p><p></p><p>Dragonlancer isn't out to screw you, but it may seem that way at times. Luck and circumstance can do that.</p><p>===</p><p>As we all know, this game we play has both dramatic and adventure aspects. Unless you're skewing your campaign all the way towards one or another of the poles, there's room for both.</p><p></p><p>Dragonlancer- how are you at reading your players body language better? You may need to alter the balance of your campaign to incorporate a little more combat. If Likudice has been stewing while everyone is "acting," it may be time for a random encounter. </p><p></p><p>Likudice, you may need to take a stress toy to the gaming sessions. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> Your PC is a master of combat in a party of diplomats. Classic role, man. Embrace it.</p><p></p><p>I have a friend who is new to RPGs and he has ADD. Due to his attention span, he doesn't play with us often, but when we play RIFTS, he plays a Juicer (chemically enhanced super-soldier/assassin with an abundance of powers and a 4 year life span). In many ways his alter ego, a classic line by this PC is "TICK-TOCK, M*****F*****! You're still here?" If that player and PC don't get into a scrap that night, its a wasted night as far as this player is concerned.</p><p></p><p>But it isn't a problem for us. The combat need not be epic-it just has to happen.</p><p></p><p>Compromise, y'all!</p></blockquote><p></p>
[QUOTE="Dannyalcatraz, post: 1562454, member: 19675"] From reading the latest, it really seems as if Dragonlancer and Likudice aren't really listening to each other. There's a fundamental communication breakdown. [B]Dragonlancer[/B]- step back a second and analyze your DM style for a minute. I had a GM in another system who, in the process of running a combat, did not let a pair of trained sharpshooter NPCs (allies of the party) climb a tree and fire even one round during a combat. Part of it was that he wanted the PCs to achieve the combat objective, but he DID let us have these guys on our team. It seemed completely arbitrary to keep the NPCs out of the combat, it disrupted the party's plans, and annoyed the hell out of some of the players. If you make too many rulings that seemingly go against a combat-oriented PC, even unintentionally, the player can, understandibly, feel put out. If you make a ruling for dramatic reasons (like the invisible opponents encounter, and you make a snap judgement on the DC)-DON'T TELL ANYONE. Fudging is only going to PO people who want to play by the rules as written-especially if you tell them about it. That's part of the reason we use screens. Likudice isn't out to wreck your campaign. Remember,[B] you let him design a combat monster for your campaign[/B]. If he has to keep it muzzled because every encounter is solved by diplomacy, its like he wasted his time designing that PC. === [B]Likuidice[/B]- does it seem as if you are outnumbered in your own game group or are you overreacting? I once neglected to immediately tell a guy running a combat monster PC that his PC had been immobilized by a particular attack. I didn't do this on purpose, but it ticked him off so much he never returned to our group. Dragonlancer isn't out to screw you, but it may seem that way at times. Luck and circumstance can do that. === As we all know, this game we play has both dramatic and adventure aspects. Unless you're skewing your campaign all the way towards one or another of the poles, there's room for both. Dragonlancer- how are you at reading your players body language better? You may need to alter the balance of your campaign to incorporate a little more combat. If Likudice has been stewing while everyone is "acting," it may be time for a random encounter. Likudice, you may need to take a stress toy to the gaming sessions. ;) Your PC is a master of combat in a party of diplomats. Classic role, man. Embrace it. I have a friend who is new to RPGs and he has ADD. Due to his attention span, he doesn't play with us often, but when we play RIFTS, he plays a Juicer (chemically enhanced super-soldier/assassin with an abundance of powers and a 4 year life span). In many ways his alter ego, a classic line by this PC is "TICK-TOCK, M*****F*****! You're still here?" If that player and PC don't get into a scrap that night, its a wasted night as far as this player is concerned. But it isn't a problem for us. The combat need not be epic-it just has to happen. Compromise, y'all! [/QUOTE]
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