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<blockquote data-quote="DragonLancer" data-source="post: 1562974" data-attributes="member: 11868"><p>Um… where has that come from? We do care about the gaming side of it. We wouldn’t be playing if we didn’t. We play to a level that we like. Its not all RP, we do have a fair bit of combat which we enjoy but we don’t like characters that are built to deal out 100 plus points of damage. That in our minds is just excessive. Really excessive. </p><p></p><p></p><p></p><p>That’s pretty much Likuidice’s view as well. The rules are in the book so they get used 100%. The rules are just guidelines, and that’s another point of contention. In our group, Likuidice is the only one who sees it that way. </p><p>The feats and whatnot are there to add flavour to a character, not to overshadow the game. You say that you are power-gamer, and that’s great for your game. Its not for ours. We do not like that style of game. Its as simple as that.</p><p></p><p></p><p></p><p>And where has this come from as well? Where do you get the idea that I run combats where characters don’t get killed?</p><p>This current campaign has had 2 character deaths, one of them being Likuidice’s first character. I have no problem with character death, it’s a part of the game, and it happens. I think you are confusing what I’ve said.</p><p></p><p></p><p></p><p>Dear oh dear. I would never do that. That’s taking away control from the player. It’s a different situation to what we’re facing in our game.</p><p></p><p>My style as DM is quite simple I guess compared to most. It’s the same way of gaming that the rest of the group and I have played since 1st edition, and back then I think it was probably the way that most people played. With the advent of 3rd edition, and the game becoming dependent on feats, the nature of the game has changed. That may or may not be a bad thing, but that new style of play isn’t for us.</p><p>That’s the point that I’m trying to make here. I don’t make choices for the players (such as your above example) but I do expect players to play to the style that the rest of the group plays to, and that’s where we have this problem. Likiduice is playing to the power-gaming nature of the 3.x rules.</p><p></p><p></p><p></p><p>He’s only using feats from the 3.5 PHB and one or two from the XPH. In that instance I’m not going to stop him using feats that I have said are fine, and isn’t the problem. He can play a combat character but don’t go ridiculous with it. As it is, he may as well be playing his own game. </p><p></p><p></p><p></p><p>To be honest, I don’t usually. If the players are itching for a fight its pretty obvious. </p><p>I have run entire sessions where there was no combat, because it wasn’t needed for the story. We’re storytellers at the end of the day, combat although a part of the game is not the be all and end all of the game.</p><p></p><p></p><p></p><p>I have tried on more than a few occasions to speak about the situation away from the gaming table, but Likuidice refuses (that’s the word) to see the point of view of the majority.</p></blockquote><p></p>
[QUOTE="DragonLancer, post: 1562974, member: 11868"] Um… where has that come from? We do care about the gaming side of it. We wouldn’t be playing if we didn’t. We play to a level that we like. Its not all RP, we do have a fair bit of combat which we enjoy but we don’t like characters that are built to deal out 100 plus points of damage. That in our minds is just excessive. Really excessive. That’s pretty much Likuidice’s view as well. The rules are in the book so they get used 100%. The rules are just guidelines, and that’s another point of contention. In our group, Likuidice is the only one who sees it that way. The feats and whatnot are there to add flavour to a character, not to overshadow the game. You say that you are power-gamer, and that’s great for your game. Its not for ours. We do not like that style of game. Its as simple as that. And where has this come from as well? Where do you get the idea that I run combats where characters don’t get killed? This current campaign has had 2 character deaths, one of them being Likuidice’s first character. I have no problem with character death, it’s a part of the game, and it happens. I think you are confusing what I’ve said. Dear oh dear. I would never do that. That’s taking away control from the player. It’s a different situation to what we’re facing in our game. My style as DM is quite simple I guess compared to most. It’s the same way of gaming that the rest of the group and I have played since 1st edition, and back then I think it was probably the way that most people played. With the advent of 3rd edition, and the game becoming dependent on feats, the nature of the game has changed. That may or may not be a bad thing, but that new style of play isn’t for us. That’s the point that I’m trying to make here. I don’t make choices for the players (such as your above example) but I do expect players to play to the style that the rest of the group plays to, and that’s where we have this problem. Likiduice is playing to the power-gaming nature of the 3.x rules. He’s only using feats from the 3.5 PHB and one or two from the XPH. In that instance I’m not going to stop him using feats that I have said are fine, and isn’t the problem. He can play a combat character but don’t go ridiculous with it. As it is, he may as well be playing his own game. To be honest, I don’t usually. If the players are itching for a fight its pretty obvious. I have run entire sessions where there was no combat, because it wasn’t needed for the story. We’re storytellers at the end of the day, combat although a part of the game is not the be all and end all of the game. I have tried on more than a few occasions to speak about the situation away from the gaming table, but Likuidice refuses (that’s the word) to see the point of view of the majority. [/QUOTE]
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