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<blockquote data-quote="BSF" data-source="post: 1563743" data-attributes="member: 13098"><p>Hmm, looking back over my post, I use the word "limit", and it's derivatives, quite a bit. I just want to be clear that my intention is not to belittle group induced limitations. They have a place and they can sometimes add to a game. You just need to recognize them for what they are. As I said, it becomes a stylistic choice for how you play the game. </p><p></p><p></p><p></p><p>I respectfully disagree. My reasons are above. This is a stylistic choice for the group. I can certainly juggle a variety of different character types in my games. But, there are some character types that will not fit in well with the group style. In the interest of group harmony, I will prohibit characters that do not stylistically fit. It has nothing to do with my ability to handle it. I do not think that Dragonlancer would have any problem handling the PC, it is just stylistically not what he enjoys doing.</p><p></p><p>But, as I said above, if you have not experienced idiosyncracies stemming from a collective decision on what their fantasy experience is going to be, you probably will not understand why it is important. </p><p></p><p>As I have said, the problem here stems from stylistic differences, not an inability to cope with the PC.</p></blockquote><p></p>
[QUOTE="BSF, post: 1563743, member: 13098"] Hmm, looking back over my post, I use the word "limit", and it's derivatives, quite a bit. I just want to be clear that my intention is not to belittle group induced limitations. They have a place and they can sometimes add to a game. You just need to recognize them for what they are. As I said, it becomes a stylistic choice for how you play the game. I respectfully disagree. My reasons are above. This is a stylistic choice for the group. I can certainly juggle a variety of different character types in my games. But, there are some character types that will not fit in well with the group style. In the interest of group harmony, I will prohibit characters that do not stylistically fit. It has nothing to do with my ability to handle it. I do not think that Dragonlancer would have any problem handling the PC, it is just stylistically not what he enjoys doing. But, as I said above, if you have not experienced idiosyncracies stemming from a collective decision on what their fantasy experience is going to be, you probably will not understand why it is important. As I have said, the problem here stems from stylistic differences, not an inability to cope with the PC. [/QUOTE]
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