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<blockquote data-quote="derverdammte" data-source="post: 1563979" data-attributes="member: 3610"><p>In my games, I have two goals: to run the type of game I want to run, and to make sure that all the players get what they want out of the game. To that end, I adapt to ALL my players. If there are personality conflicts, that's one thing, but if you're complaining that a player is running roughshod over your campaign, that's no one's fault but your own. The DM is the one with the ability to create a balanced game, and while the players contribute to the "having fun" part of it, the DM needs to be sure his players can have fun, too. These are primary responsibilities of being a DM. If you want to house rule a bunch of legitimate D&D rules, that's your option, but if you've already approved a character, you can't blame the player for using what YOU gave him to have fun. </p><p></p><p>Also, if you like a low-powered game, it's probably less hassle to choose a different set of rules. One of the most basic tasks any GM has upon deciding to run a campaign is choosing the rules that best fit his gaming style. It doesn't sound like D&D does the trick. </p><p></p><p>A player can only ruin and disrupt your game if you allow him to. It seems to me that if you were handling things correctly, he'd either settle down and enjoy himself with the rest of the players, or get frustrated at the low power level and wander off to play somewhere else. Under no circumstances, unless you've made some big mistakes, should he be breaking your encounters or hurting your game.</p></blockquote><p></p>
[QUOTE="derverdammte, post: 1563979, member: 3610"] In my games, I have two goals: to run the type of game I want to run, and to make sure that all the players get what they want out of the game. To that end, I adapt to ALL my players. If there are personality conflicts, that's one thing, but if you're complaining that a player is running roughshod over your campaign, that's no one's fault but your own. The DM is the one with the ability to create a balanced game, and while the players contribute to the "having fun" part of it, the DM needs to be sure his players can have fun, too. These are primary responsibilities of being a DM. If you want to house rule a bunch of legitimate D&D rules, that's your option, but if you've already approved a character, you can't blame the player for using what YOU gave him to have fun. Also, if you like a low-powered game, it's probably less hassle to choose a different set of rules. One of the most basic tasks any GM has upon deciding to run a campaign is choosing the rules that best fit his gaming style. It doesn't sound like D&D does the trick. A player can only ruin and disrupt your game if you allow him to. It seems to me that if you were handling things correctly, he'd either settle down and enjoy himself with the rest of the players, or get frustrated at the low power level and wander off to play somewhere else. Under no circumstances, unless you've made some big mistakes, should he be breaking your encounters or hurting your game. [/QUOTE]
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