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<blockquote data-quote="DragonLancer" data-source="post: 1573641" data-attributes="member: 11868"><p>Um... I've never said that nor implied it so I am not sure at all where you have that idea from. If I wanted to play a game like that I would go dig my 1st ed books out.</p><p></p><p></p><p></p><p>Again, not sure where you have this idea. *Is now really puzzled*</p><p>And it was a damn sight more than 3 or 4 times in the whole thing. Try at least twice per session.</p><p></p><p>I have no problem with high level characters, in fact I think 3rd edition handles it better than previous editions. And again, you have this idea that I don't want characters to pull off "heroic" actions and deeds. What would be the point of playing if you didn't.</p><p>Again, I have to repeat myself and say that the type of game of where characters (whether fighter or otherwise) pull off 100+ damage on a regular basis isn't the game that players around the gaming table (other than yourself) want to play. I'm not saying that the D&D game shouldn't encompass that, just that this group doesn't play that way.</p><p></p><p></p><p></p><p>I don't think I've ever seen a 2nd level character pull off 30 points of damage. I may be wrong, but I don't think so. </p><p>They are different systems and the group knows that 3rd is different and more powerful, and that may be the reason why the others don't like playing the game to that level. They want a 3rd ed game that conforms to the play style of 2nd edition, which I think we have kinda. Thats not a bad thing.</p><p></p><p></p><p></p><p>I've never said that a high level character should be be capable. Your putting words in my mouth that I never said nor implied. What I have said is that you need to play to the style and level of the game that the majority want to play, but you won't, and thats the problem.</p><p></p><p></p><p></p><p>Bag o' rats? :\ </p><p></p><p>I'm not penalising you for your choices. In fact I think your current character has a nice range of abilities, and he hasn't gone over the top (yet). He doesn't get to pull off that Deep Impact thing every hit (and thats about the worst thing he can pull off).</p><p></p><p>And I've never said that about Imp. Crit or Spell Focus.</p><p></p><p>Let me try and explain this again... You have 4 players and a DM who like a certain level/style of game with which they are comfortable. Adventures, stories, plot and scenes are run with the majority in mind with regards to abilities. This group is comfortable with that.</p><p>Then you introduce a fifth player who will max out his combat/spell potential. That fifth player, while essentially doing nothing wrong, throws out the balance of the game. The DM cannot continue to run sessions geared to the level of the majority because player 5 is playing a different level of game. And by the same standard, cannot cater to player 5 because its not suitable for the others.</p><p></p><p>I'm not saying don't take improved crit, or cast miracle or destruction...etc, what I'm saying is the game should not be geared towards your character. The majority here wins, so you should be playing down at the level of game that everyone else is. Thats what I want you to do.</p><p></p><p>The cleric who took Ashardalon/Ankalagon (Bastion of Broken Souls) out at the climax of the last campaign in three hits of 100+ damage was not want the players wanted. Their level of game would have allowed them a lengthy, pain-filled combat with risk to themselves, and instead the dragon was killed in three hits by you, and everyone else around the table was put out because it an anticlimax, and not what they wanted for the end of the campign.</p><p>Do you see where the problem lies?</p><p></p><p></p><p></p><p>They are guidelines. Myself, Gnomish Tinker, and our other GM friend John, has told you this on I count how many times. I run by the rules but there are times when as DM/GM I have to make a judgement call that may not sit well with you. I don't do it very often, you have to admit. And I can honestly say that on a few occasions I have incorrect calls because it would have slowed the game down at crucial instances to flick through the PHB and look.</p><p></p><p></p><p></p><p>There is a big difference between skill use and combat. And no one would could call you out for a average 28 at your current levels, any of the fighter types around the table (K'aros, especially) could pull off the same roll.</p></blockquote><p></p>
[QUOTE="DragonLancer, post: 1573641, member: 11868"] Um... I've never said that nor implied it so I am not sure at all where you have that idea from. If I wanted to play a game like that I would go dig my 1st ed books out. Again, not sure where you have this idea. *Is now really puzzled* And it was a damn sight more than 3 or 4 times in the whole thing. Try at least twice per session. I have no problem with high level characters, in fact I think 3rd edition handles it better than previous editions. And again, you have this idea that I don't want characters to pull off "heroic" actions and deeds. What would be the point of playing if you didn't. Again, I have to repeat myself and say that the type of game of where characters (whether fighter or otherwise) pull off 100+ damage on a regular basis isn't the game that players around the gaming table (other than yourself) want to play. I'm not saying that the D&D game shouldn't encompass that, just that this group doesn't play that way. I don't think I've ever seen a 2nd level character pull off 30 points of damage. I may be wrong, but I don't think so. They are different systems and the group knows that 3rd is different and more powerful, and that may be the reason why the others don't like playing the game to that level. They want a 3rd ed game that conforms to the play style of 2nd edition, which I think we have kinda. Thats not a bad thing. I've never said that a high level character should be be capable. Your putting words in my mouth that I never said nor implied. What I have said is that you need to play to the style and level of the game that the majority want to play, but you won't, and thats the problem. Bag o' rats? :\ I'm not penalising you for your choices. In fact I think your current character has a nice range of abilities, and he hasn't gone over the top (yet). He doesn't get to pull off that Deep Impact thing every hit (and thats about the worst thing he can pull off). And I've never said that about Imp. Crit or Spell Focus. Let me try and explain this again... You have 4 players and a DM who like a certain level/style of game with which they are comfortable. Adventures, stories, plot and scenes are run with the majority in mind with regards to abilities. This group is comfortable with that. Then you introduce a fifth player who will max out his combat/spell potential. That fifth player, while essentially doing nothing wrong, throws out the balance of the game. The DM cannot continue to run sessions geared to the level of the majority because player 5 is playing a different level of game. And by the same standard, cannot cater to player 5 because its not suitable for the others. I'm not saying don't take improved crit, or cast miracle or destruction...etc, what I'm saying is the game should not be geared towards your character. The majority here wins, so you should be playing down at the level of game that everyone else is. Thats what I want you to do. The cleric who took Ashardalon/Ankalagon (Bastion of Broken Souls) out at the climax of the last campaign in three hits of 100+ damage was not want the players wanted. Their level of game would have allowed them a lengthy, pain-filled combat with risk to themselves, and instead the dragon was killed in three hits by you, and everyone else around the table was put out because it an anticlimax, and not what they wanted for the end of the campign. Do you see where the problem lies? They are guidelines. Myself, Gnomish Tinker, and our other GM friend John, has told you this on I count how many times. I run by the rules but there are times when as DM/GM I have to make a judgement call that may not sit well with you. I don't do it very often, you have to admit. And I can honestly say that on a few occasions I have incorrect calls because it would have slowed the game down at crucial instances to flick through the PHB and look. There is a big difference between skill use and combat. And no one would could call you out for a average 28 at your current levels, any of the fighter types around the table (K'aros, especially) could pull off the same roll. [/QUOTE]
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