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<blockquote data-quote="BSF" data-source="post: 1573725" data-attributes="member: 13098"><p>The key here is that it is a stylistic difference. </p><p></p><p></p><p></p><p>Well, when you have never seen damage output like that before, it does tend to stick in your mind. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> </p><p></p><p>However, impressive is a matter of opinion.As Dragonlancer has said, you are playing to a different "level" of the game than the rest of the group. </p><p></p><p></p><p></p><p>OK, if that is true than it is kind of silly. In 2E, Bard's and Mage's had a lower THAC0 than fighters. In 1E, they did too (Though THAC0 didn't progress exactly the same way). However, it does seem more likely that you are not satisfied with the relative difference in how the group combat mechanics work out. Especially in comparison to your skill differences noted below.</p><p></p><p></p><p></p><p>This could be somewhat true. Though in 3.0 & 3.5, it really depends on the PC levels before I consider 30 points of damage in a single hit to be relatively average. I certainly played in 1E games with critical hit rules that easily bounced my 7th/8th Ranger/Druid into severe damage range. Hell, I once killed a Frost Giant in a single swing. But, that game had a different style than any other 1E game I played. </p><p></p><p></p><p></p><p>Once again, this is style. The real problem is that it isn't a style you enjoy. </p><p></p><p></p><p></p><p>That is commendable that you take the time to learn the rules. There are a lot of players that don't. But, houserules are usually created to address situations that the group feels are "broken". Oftentimes this comes down to a style of play that they are comfortable playing. The rulebooks are a baseline that is established to deviate from, for whatever reason. Nobody is saying that your characters are illegal. What I am hearing is that you use the rules in ways that the group is uncomfortable with. It could be their collective ignorance on how the rules are meant to be balanced against each other. Or, it could be rules that establish a flavor and style that they do not find appealing to play. If you want to play with this group, learn the houserules and accept them as part of the playing experience, don't argue them.</p><p></p><p></p><p></p><p>So some of the characters have a +28 - +29 on skills? Wow, that is pretty impressive. Sounds like a bit of magical assistance, but maybe not. But, then again, so what? It isn't about the die rolls, it's about relative power.</p><p></p><p>Let me put it this way, I play in a game where we are all 16th-17th level. The highest AC in the party is the monk. By my memory, he has an AC of roughly 24. My character has an AC 20, with all his magic in place. An average roll of 28 will hit anyone in my party. Oddly enough, we encounter opponents that still have trouble hitting us. We are light on magic items. So long as the DM wants to tweak CR's and understands that some opponents are going to eat us up like candy if he uses them, that's fine.</p><p></p><p>By the same token, my character has a +29 to Diplomacy. Maybe I should spend the skill points to bump it up to the +37 it could be. Or, maybe I should sink a few more skill points into the other 20 skills that I have? My diplomacy is excessive, my +22 Perform is close to it, I think. But, it hasn't bothered anybody in the group yet, so maybe it isn't? </p><p></p><p>Our style works for the group. There is nothing wrong with it, but there are some things I think are a little odd about it. As a result, I have a different style for the game that I run. </p><p></p><p>The scenario I ran the other night, with 16th level characters, had people rolling high 30's to low 40's and dealing ~ 100 points of damage in a round. There was also the buffed up BBEG that had a 50 AC. Once the Sorceror was able to dispel most of the buffs, the encounter was much easier. Until the BBEG dove down 100' underwater, re-hasted and rebuffed (3.0 rules with abusive Haste). In the end, the group won, barely. But, it did not make them happy to be sucking up 100+ HP of damage in a round either. </p><p></p><p>Both games are fun, but there are two different styles in play. Neither is right or wrong, they are just different. </p><p></p><p>Likuidice, you have my sympathy for being in a game that does not match your preferred style of play. But, your style is different than everyone else's in the group. This is causing disharmony. I can understand your not liking it, but you are not going to be able to change the group by arguing that they are playing wrong. You can adapt to play to their style, you can move on to a game that matches your style better. You could even try to run a game yourself. You could try my tactic and run one game that matches your style a little more, and continue to play in the other game. I game twice a week with completely different groups. I have fun in the game I play in, I have fun with the game I run. But, they both have different styles and I am fine with that.</p></blockquote><p></p>
[QUOTE="BSF, post: 1573725, member: 13098"] The key here is that it is a stylistic difference. Well, when you have never seen damage output like that before, it does tend to stick in your mind. :) However, impressive is a matter of opinion.As Dragonlancer has said, you are playing to a different "level" of the game than the rest of the group. OK, if that is true than it is kind of silly. In 2E, Bard's and Mage's had a lower THAC0 than fighters. In 1E, they did too (Though THAC0 didn't progress exactly the same way). However, it does seem more likely that you are not satisfied with the relative difference in how the group combat mechanics work out. Especially in comparison to your skill differences noted below. This could be somewhat true. Though in 3.0 & 3.5, it really depends on the PC levels before I consider 30 points of damage in a single hit to be relatively average. I certainly played in 1E games with critical hit rules that easily bounced my 7th/8th Ranger/Druid into severe damage range. Hell, I once killed a Frost Giant in a single swing. But, that game had a different style than any other 1E game I played. Once again, this is style. The real problem is that it isn't a style you enjoy. That is commendable that you take the time to learn the rules. There are a lot of players that don't. But, houserules are usually created to address situations that the group feels are "broken". Oftentimes this comes down to a style of play that they are comfortable playing. The rulebooks are a baseline that is established to deviate from, for whatever reason. Nobody is saying that your characters are illegal. What I am hearing is that you use the rules in ways that the group is uncomfortable with. It could be their collective ignorance on how the rules are meant to be balanced against each other. Or, it could be rules that establish a flavor and style that they do not find appealing to play. If you want to play with this group, learn the houserules and accept them as part of the playing experience, don't argue them. So some of the characters have a +28 - +29 on skills? Wow, that is pretty impressive. Sounds like a bit of magical assistance, but maybe not. But, then again, so what? It isn't about the die rolls, it's about relative power. Let me put it this way, I play in a game where we are all 16th-17th level. The highest AC in the party is the monk. By my memory, he has an AC of roughly 24. My character has an AC 20, with all his magic in place. An average roll of 28 will hit anyone in my party. Oddly enough, we encounter opponents that still have trouble hitting us. We are light on magic items. So long as the DM wants to tweak CR's and understands that some opponents are going to eat us up like candy if he uses them, that's fine. By the same token, my character has a +29 to Diplomacy. Maybe I should spend the skill points to bump it up to the +37 it could be. Or, maybe I should sink a few more skill points into the other 20 skills that I have? My diplomacy is excessive, my +22 Perform is close to it, I think. But, it hasn't bothered anybody in the group yet, so maybe it isn't? Our style works for the group. There is nothing wrong with it, but there are some things I think are a little odd about it. As a result, I have a different style for the game that I run. The scenario I ran the other night, with 16th level characters, had people rolling high 30's to low 40's and dealing ~ 100 points of damage in a round. There was also the buffed up BBEG that had a 50 AC. Once the Sorceror was able to dispel most of the buffs, the encounter was much easier. Until the BBEG dove down 100' underwater, re-hasted and rebuffed (3.0 rules with abusive Haste). In the end, the group won, barely. But, it did not make them happy to be sucking up 100+ HP of damage in a round either. Both games are fun, but there are two different styles in play. Neither is right or wrong, they are just different. Likuidice, you have my sympathy for being in a game that does not match your preferred style of play. But, your style is different than everyone else's in the group. This is causing disharmony. I can understand your not liking it, but you are not going to be able to change the group by arguing that they are playing wrong. You can adapt to play to their style, you can move on to a game that matches your style better. You could even try to run a game yourself. You could try my tactic and run one game that matches your style a little more, and continue to play in the other game. I game twice a week with completely different groups. I have fun in the game I play in, I have fun with the game I run. But, they both have different styles and I am fine with that. [/QUOTE]
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