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<blockquote data-quote="likuidice" data-source="post: 1574959" data-attributes="member: 12040"><p>"and everyone is there to have fun, not to min/max a character" min maxing a character is something I find fun. </p><p></p><p>what I find amusing about this situation is the lack of bending from the rest of the group, I have toned down my characters to fit the group, but they are not willing to work a little toward my play style, I must cater to them, with no corresponding change in their play style to allow mine. it all seems very one sided. </p><p></p><p>my characters are far from invincible, they have died, just like anyone else, they have all the weaknesses inherent to their classes. and what seems to be overlooked is that my characters are capable of doing their min max thing only in very specific circumstances. the dwarven defender that was retired was capable of an ac of high 30s, but only while fighting a single giant, using max expertise, fighting defensively, dodging, in a defensive stance and possibly standing on one leg under a full moon. under normal circumstances his ac was 26 or 27, hardly gamebreaking for a class based around being a defender. </p><p></p><p>the ranger that just died was using the two weapon feat chain, and the instant knee jerk reaction was that 4 attacks at 7th level was totally over the top. despite the fact that his damage output sucked, he rarely hit anything, and it was a cool fighting style.</p><p></p><p>I don't like house rules that are not written down, that appear out of nowhere, or are broken for convenience.</p><p>example: the last campaign had an absolute ban on player killing, anyone who killed another character without being dominated etc was instantly shifted to evil and turned into an npc, fine in itself. until two of the other characters took it upon themselves, after an npc asked them to stop my character doing something, to assassinate my character. I'm annoyed, but expecting the offending characters to be npc'd as per the house rule we all agreed on. not only did the characters get very little happen to them as a result, they were actually rewarded for the act! this situation broke two of the rules we agreed on, no player killing, and any overtly evil act would result in being npc'd, with no repurcussions. I still have little faith in Dragonlancers judgement calls because of this.</p></blockquote><p></p>
[QUOTE="likuidice, post: 1574959, member: 12040"] "and everyone is there to have fun, not to min/max a character" min maxing a character is something I find fun. what I find amusing about this situation is the lack of bending from the rest of the group, I have toned down my characters to fit the group, but they are not willing to work a little toward my play style, I must cater to them, with no corresponding change in their play style to allow mine. it all seems very one sided. my characters are far from invincible, they have died, just like anyone else, they have all the weaknesses inherent to their classes. and what seems to be overlooked is that my characters are capable of doing their min max thing only in very specific circumstances. the dwarven defender that was retired was capable of an ac of high 30s, but only while fighting a single giant, using max expertise, fighting defensively, dodging, in a defensive stance and possibly standing on one leg under a full moon. under normal circumstances his ac was 26 or 27, hardly gamebreaking for a class based around being a defender. the ranger that just died was using the two weapon feat chain, and the instant knee jerk reaction was that 4 attacks at 7th level was totally over the top. despite the fact that his damage output sucked, he rarely hit anything, and it was a cool fighting style. I don't like house rules that are not written down, that appear out of nowhere, or are broken for convenience. example: the last campaign had an absolute ban on player killing, anyone who killed another character without being dominated etc was instantly shifted to evil and turned into an npc, fine in itself. until two of the other characters took it upon themselves, after an npc asked them to stop my character doing something, to assassinate my character. I'm annoyed, but expecting the offending characters to be npc'd as per the house rule we all agreed on. not only did the characters get very little happen to them as a result, they were actually rewarded for the act! this situation broke two of the rules we agreed on, no player killing, and any overtly evil act would result in being npc'd, with no repurcussions. I still have little faith in Dragonlancers judgement calls because of this. [/QUOTE]
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