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<blockquote data-quote="random user" data-source="post: 1576316" data-attributes="member: 16581"><p>Apologies for those who don't play M:TG, I will try to make this understandable even without knowing what mtg is. I think mtg actually provides a good analogy.</p><p></p><p>Take this hypotethical situation:</p><p></p><p>My friends and I have been playing MtG since it came out in 1994. We were lucky and got the beta cards, and were able to trade around. We played the utterly rediculously powerful 40 black lotus 10 time walk 9 timetwister 1 fireball deck, and all the other incarnations of powerful decks after various rules (such as banning certain cards and only having 4 of a card in a deck) for a while.</p><p></p><p>Then we got bored and decided we were over it. Now we just play fun decks, like my "OMG it's squirrels!" (which is funny but not that powerful) and my goofy nettling imp/royal assassin/icy manipulator deck (which is gimicky and doesn't usually work and is vulnerable to many decks). My friends have similar decks too, and we have good fun just messing around.</p><p></p><p>Then I had another friend who recently joined. He's playing the newest affinity deck (one of the top-ish decks at the moment), similar to ones which win tournaments. And he wants to play against us. He doesn't understand the decks we play -- to him they are stupid and inefficient.</p><p></p><p>It's not that we don't have access to the cards he has, we just don't want to play that way. Our play group doesn't ban cards or come up with other "rules." We have just informally decided that if a deck is too good, it won't be played. This new friend always wants to play the top tournament decks against our decks, and since they decks aren't of a similar power level, it's no fun.</p><p></p><p>He thinks we should make some better decks so he can have fun too. The problem is my old friends have already "been there done that" and don't have any desire to return to it. </p><p></p><p>Should we make these decks to appease him? Or should we just play the decks we like and ask him to either make a deck of similar power level or find other people to play with?</p><p></p><p><end hypothetical situation></p><p></p><p>I don't think you have to explicitly ban anything. His play group has access to killer combos, they just choose to play without them. They (I assume) understand how to min-max, they just choose not to.</p><p></p><p>While I think there should be some give and take in groups, sometimes the best situation is to just not game together.</p><p></p><p>Some people can have fun playing a 200 card highlander deck (this deck has only one of each card, and has a large deck size, so a lot of inefficient cards will end up being played ... it's a pretty weak deck overall). Others will be satisfied with nothing less than tournament worthy decks. Making them sometimes play the other kind of deck or character will just lead to frustration and a bad time. This, imo, applies to both MTG and DnD.</p></blockquote><p></p>
[QUOTE="random user, post: 1576316, member: 16581"] Apologies for those who don't play M:TG, I will try to make this understandable even without knowing what mtg is. I think mtg actually provides a good analogy. Take this hypotethical situation: My friends and I have been playing MtG since it came out in 1994. We were lucky and got the beta cards, and were able to trade around. We played the utterly rediculously powerful 40 black lotus 10 time walk 9 timetwister 1 fireball deck, and all the other incarnations of powerful decks after various rules (such as banning certain cards and only having 4 of a card in a deck) for a while. Then we got bored and decided we were over it. Now we just play fun decks, like my "OMG it's squirrels!" (which is funny but not that powerful) and my goofy nettling imp/royal assassin/icy manipulator deck (which is gimicky and doesn't usually work and is vulnerable to many decks). My friends have similar decks too, and we have good fun just messing around. Then I had another friend who recently joined. He's playing the newest affinity deck (one of the top-ish decks at the moment), similar to ones which win tournaments. And he wants to play against us. He doesn't understand the decks we play -- to him they are stupid and inefficient. It's not that we don't have access to the cards he has, we just don't want to play that way. Our play group doesn't ban cards or come up with other "rules." We have just informally decided that if a deck is too good, it won't be played. This new friend always wants to play the top tournament decks against our decks, and since they decks aren't of a similar power level, it's no fun. He thinks we should make some better decks so he can have fun too. The problem is my old friends have already "been there done that" and don't have any desire to return to it. Should we make these decks to appease him? Or should we just play the decks we like and ask him to either make a deck of similar power level or find other people to play with? <end hypothetical situation> I don't think you have to explicitly ban anything. His play group has access to killer combos, they just choose to play without them. They (I assume) understand how to min-max, they just choose not to. While I think there should be some give and take in groups, sometimes the best situation is to just not game together. Some people can have fun playing a 200 card highlander deck (this deck has only one of each card, and has a large deck size, so a lot of inefficient cards will end up being played ... it's a pretty weak deck overall). Others will be satisfied with nothing less than tournament worthy decks. Making them sometimes play the other kind of deck or character will just lead to frustration and a bad time. This, imo, applies to both MTG and DnD. [/QUOTE]
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