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Player Problems with Character Wealth
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<blockquote data-quote="Owen K.C. Stephens" data-source="post: 1744759" data-attributes="member: 3190"><p>A group that is seriously below the level noted in the DMG are underpowered. it does make it difficult for them to face some things of their CR. For example, when groups get magic weapon, when they can afford ghost touch of holy magic weapons, and when they can afford adamantine weapons has a direct relation to when they are expected to bypass the DR of various creatures rather than punch through it.</p><p></p><p>A GM can run a game with lower gp levels, but that;s all he's changing, he's asking them to face things more powerful thanh they are prepared for. So if you are taking their pverty into account, they're fine. If you're not, they may have a point.</p><p></p><p>It also can play havoc with class balance. Wizards often depend on wands and scrolls to manage multipel encounters in a day. Non-spellcasters depend on other magic items to keep up with spellcasters in single encounters. Reducing them doesn't abalnce these groups, but cause two imbalances.</p><p></p><p>Owen K.C. Stephens</p></blockquote><p></p>
[QUOTE="Owen K.C. Stephens, post: 1744759, member: 3190"] A group that is seriously below the level noted in the DMG are underpowered. it does make it difficult for them to face some things of their CR. For example, when groups get magic weapon, when they can afford ghost touch of holy magic weapons, and when they can afford adamantine weapons has a direct relation to when they are expected to bypass the DR of various creatures rather than punch through it. A GM can run a game with lower gp levels, but that;s all he's changing, he's asking them to face things more powerful thanh they are prepared for. So if you are taking their pverty into account, they're fine. If you're not, they may have a point. It also can play havoc with class balance. Wizards often depend on wands and scrolls to manage multipel encounters in a day. Non-spellcasters depend on other magic items to keep up with spellcasters in single encounters. Reducing them doesn't abalnce these groups, but cause two imbalances. Owen K.C. Stephens [/QUOTE]
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