Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
Player Problems with Character Wealth
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Inconsequenti-AL" data-source="post: 1744881" data-attributes="member: 6584"><p>First up, a quick question - are they playing against 'normal' opponents for their level or has the game been adjusted to suit the level of items?</p><p></p><p>I'm quite happy to play with any level of items... but I've had the most fun somewhere around the DMG suggested wealth values. Game just 'works better' there, in my opinion. Doesn't have to be exactly right, just somewhere in the ballpark. Frankly, yours doesn't sound too far off target. Somewhat low - but not exactly nothing at all?</p><p></p><p></p><p>Perhaps they simply want to play with some toys? There's all sorts of interesting looking gizmos in the DMG and they are fun to muck around with. </p><p></p><p>Could it be they're really asking for you to take things a little easier on them? Do they die or lose fights often?</p><p></p><p>Something seems to be impacting on their enjoyment of the game... If a few items can fix it, then it's an easy answer!</p><p></p><p></p><p>I think it's fun to customise stuff, rather than just giving away out the book items. Just add a couple of minor powers to it and see how they get on with it?</p><p></p><p>Can 'spike' certain items. Wouldn't do it all the time, but it can be useful if you wish to add an expensive item. I had a crystal ball that caused the users hair to grow an inch first time they used it (straight from the DMG curses section!). Nothing serious, but it makes the item rather difficult to sell... after all, how does the buyer know there aren't any other unexpected side effects...</p><p></p><p></p><p>Having said all that, I'll quote my GM's theory - what the players want and what they think they want are often quite different.</p></blockquote><p></p>
[QUOTE="Inconsequenti-AL, post: 1744881, member: 6584"] First up, a quick question - are they playing against 'normal' opponents for their level or has the game been adjusted to suit the level of items? I'm quite happy to play with any level of items... but I've had the most fun somewhere around the DMG suggested wealth values. Game just 'works better' there, in my opinion. Doesn't have to be exactly right, just somewhere in the ballpark. Frankly, yours doesn't sound too far off target. Somewhat low - but not exactly nothing at all? Perhaps they simply want to play with some toys? There's all sorts of interesting looking gizmos in the DMG and they are fun to muck around with. Could it be they're really asking for you to take things a little easier on them? Do they die or lose fights often? Something seems to be impacting on their enjoyment of the game... If a few items can fix it, then it's an easy answer! I think it's fun to customise stuff, rather than just giving away out the book items. Just add a couple of minor powers to it and see how they get on with it? Can 'spike' certain items. Wouldn't do it all the time, but it can be useful if you wish to add an expensive item. I had a crystal ball that caused the users hair to grow an inch first time they used it (straight from the DMG curses section!). Nothing serious, but it makes the item rather difficult to sell... after all, how does the buyer know there aren't any other unexpected side effects... Having said all that, I'll quote my GM's theory - what the players want and what they think they want are often quite different. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Player Problems with Character Wealth
Top