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Player Problems with Character Wealth
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<blockquote data-quote="Ogrork the Mighty" data-source="post: 1745154" data-attributes="member: 19042"><p>I think the real issue here isn't the wealth levels in the DMG, it's that your players are unhappy. D&D is supposed to be enjoyable and if your players aren't enjoying it b/c they don't have the recommended levels of wealth, then I'd suggest boosting the treasure awards until they do. Now, if you started the campaign by stating it would be an impoverished one and the players agreed to it, then tough cookies. But I think they have a legitimate beef if the DMG states they should have X but instead they only have 75% of X.</p><p></p><p>IMC, the P is WAY over the recommended guidelines; mostly b/c of a few major magic items that have plot significance but also skew the results. I've also noticed that how long a character has been around definitely has an impact on overall wealth. Half the characters in our game have been around since the beginning, some 2-3 years ago. They've accumulated some pretty significant amounts of wealth (mostly in magic items). If they had gotten a lot of cash, it probably would have been spent on magic items anyways so there's no big difference.</p><p></p><p>But I haven't seen any problems with the wealth levels (e.g. the battles are still challenging).</p></blockquote><p></p>
[QUOTE="Ogrork the Mighty, post: 1745154, member: 19042"] I think the real issue here isn't the wealth levels in the DMG, it's that your players are unhappy. D&D is supposed to be enjoyable and if your players aren't enjoying it b/c they don't have the recommended levels of wealth, then I'd suggest boosting the treasure awards until they do. Now, if you started the campaign by stating it would be an impoverished one and the players agreed to it, then tough cookies. But I think they have a legitimate beef if the DMG states they should have X but instead they only have 75% of X. IMC, the P is WAY over the recommended guidelines; mostly b/c of a few major magic items that have plot significance but also skew the results. I've also noticed that how long a character has been around definitely has an impact on overall wealth. Half the characters in our game have been around since the beginning, some 2-3 years ago. They've accumulated some pretty significant amounts of wealth (mostly in magic items). If they had gotten a lot of cash, it probably would have been spent on magic items anyways so there's no big difference. But I haven't seen any problems with the wealth levels (e.g. the battles are still challenging). [/QUOTE]
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