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General Tabletop Discussion
*TTRPGs General
Player Problems with Character Wealth
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<blockquote data-quote="Buttercup" data-source="post: 1766027" data-attributes="member: 990"><p>This is an excellent point. The question of character wealth is tied in with many different factors. Their ability scores, the monsters you use, the number of magic items available in the game world and so forth.</p><p> </p><p>My players tend to find plenty of treasure, but it's rarely magical. Even if they do find magic items, usually these items don't help them in combat. Magic weapons generally aren't available for sale at any price. Sure, if you want a bag of holding you can buy one if you hunt around. But a magic sword? Ain't gonna happen. So my players just spent the last session buying a house in Freeport, furnishing it and making it secure. Now they're extremely cash-poor, but they've got a place to hang their hats.</p><p> </p><p>But back to the original question. The real problem here seems to be not so much the specific question, but the fact that your players aren't happy with the way you run your game. Personally, I don't think players should be reading the MM and the DMG, and if they do, their *characters* should not know about what they've read. </p><p> </p><p>It sounds to me like your players think D&D is a video game and they're trying to "beat" it. Whereas I and my players think it's a collaborative story that the DM and players tell together. I'm not saying your players are bad, but it's a very different style of play, with different motivations. If the DM and the players don't want the same style of play, problems are sure to arise. This seems to me to be what is happening in this case.</p></blockquote><p></p>
[QUOTE="Buttercup, post: 1766027, member: 990"] This is an excellent point. The question of character wealth is tied in with many different factors. Their ability scores, the monsters you use, the number of magic items available in the game world and so forth. My players tend to find plenty of treasure, but it's rarely magical. Even if they do find magic items, usually these items don't help them in combat. Magic weapons generally aren't available for sale at any price. Sure, if you want a bag of holding you can buy one if you hunt around. But a magic sword? Ain't gonna happen. So my players just spent the last session buying a house in Freeport, furnishing it and making it secure. Now they're extremely cash-poor, but they've got a place to hang their hats. But back to the original question. The real problem here seems to be not so much the specific question, but the fact that your players aren't happy with the way you run your game. Personally, I don't think players should be reading the MM and the DMG, and if they do, their *characters* should not know about what they've read. It sounds to me like your players think D&D is a video game and they're trying to "beat" it. Whereas I and my players think it's a collaborative story that the DM and players tell together. I'm not saying your players are bad, but it's a very different style of play, with different motivations. If the DM and the players don't want the same style of play, problems are sure to arise. This seems to me to be what is happening in this case. [/QUOTE]
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