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Player Problems with Character Wealth
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<blockquote data-quote="Herpes Cineplex" data-source="post: 1767613" data-attributes="member: 16936"><p>All that means is that now your players have to trust you to accurately present the scale of those challenges, and set them out there in a reasonably consistent way. If they approach an encounter cautiously to gauge whether it's something they can handle or not, they need to know that their questions will be answered accurately (within the limits of their character's skills, etc., of course) with a minimum of chain-jerking. Likewise, they need to be confident that in the setting you're running, the BBEG behind the small-time cutpurse ring they've declared vendetta against isn't a five thousand year old red dragon with two demiliches guarding his office.</p><p></p><p>And if they <em>can</em> trust you with that, then you're golden. You can just put the challenges out there in the gameworld wherever they make sense, and no one will be able to call you a jerk when the TPK comes crashing down.</p><p></p><p>Sadly, while I've met a few GMs who strongly believed that "it's the players' job to face the challenges in front of them," I've only met one, maybe two who could actually be trusted to do it well; not enough to make me think it's particularly easy for a GM to pull off, and not enough to properly sell me on the philosophy. I saw a lot of the bad ones wave that theory around as a lame excuse for why a game crashed and burned ("it's not MY fault if the players were TOO STUPID to do that..."). :\ </p><p></p><p>But, y'know, those one or two GMs who got it right...I'd be very happy to play with them again. </p><p></p><p>--</p><p>as i think anyone would</p></blockquote><p></p>
[QUOTE="Herpes Cineplex, post: 1767613, member: 16936"] All that means is that now your players have to trust you to accurately present the scale of those challenges, and set them out there in a reasonably consistent way. If they approach an encounter cautiously to gauge whether it's something they can handle or not, they need to know that their questions will be answered accurately (within the limits of their character's skills, etc., of course) with a minimum of chain-jerking. Likewise, they need to be confident that in the setting you're running, the BBEG behind the small-time cutpurse ring they've declared vendetta against isn't a five thousand year old red dragon with two demiliches guarding his office. And if they [i]can[/i] trust you with that, then you're golden. You can just put the challenges out there in the gameworld wherever they make sense, and no one will be able to call you a jerk when the TPK comes crashing down. Sadly, while I've met a few GMs who strongly believed that "it's the players' job to face the challenges in front of them," I've only met one, maybe two who could actually be trusted to do it well; not enough to make me think it's particularly easy for a GM to pull off, and not enough to properly sell me on the philosophy. I saw a lot of the bad ones wave that theory around as a lame excuse for why a game crashed and burned ("it's not MY fault if the players were TOO STUPID to do that..."). :\ But, y'know, those one or two GMs who got it right...I'd be very happy to play with them again. -- as i think anyone would [/QUOTE]
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