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<blockquote data-quote="KRT" data-source="post: 2648713" data-attributes="member: 37355"><p>I totally agree. Its very easy to get upset about innapropriate ingame play and to try to fix the problem ingame with threats and punishments. However, the only way to fix it is to stop the game by calling a break (everyone take 5, hit the washroom, have a smoke or refill your drinks). Then take the player aside who is causing you concern and try to resolve it by finding out what's wrong. This provides real world consequences to bad behaviour rather than ingame consequences that a player can just rationalize don't matter. Sometimes a player gets out of hand and decides to ruin it for everyone else (i.e tries to get the party killed because they aren't enjoying the game and want it to end). As a DM i dissallow this unless the player has a good reason that fits with the storyline and isn't actually out to ruin the game. Its essentially like pulling out the cable to his controller in a video game. His character can do nothing until "out of game" the situation is resolved. If they can't do that then their character gets taken offgame (suddenly ill, or gone on an important errand) for the session. If next time you play they want to work it out and rejoin then fine otherwise it is best for all players involved that they are absent.</p></blockquote><p></p>
[QUOTE="KRT, post: 2648713, member: 37355"] I totally agree. Its very easy to get upset about innapropriate ingame play and to try to fix the problem ingame with threats and punishments. However, the only way to fix it is to stop the game by calling a break (everyone take 5, hit the washroom, have a smoke or refill your drinks). Then take the player aside who is causing you concern and try to resolve it by finding out what's wrong. This provides real world consequences to bad behaviour rather than ingame consequences that a player can just rationalize don't matter. Sometimes a player gets out of hand and decides to ruin it for everyone else (i.e tries to get the party killed because they aren't enjoying the game and want it to end). As a DM i dissallow this unless the player has a good reason that fits with the storyline and isn't actually out to ruin the game. Its essentially like pulling out the cable to his controller in a video game. His character can do nothing until "out of game" the situation is resolved. If they can't do that then their character gets taken offgame (suddenly ill, or gone on an important errand) for the session. If next time you play they want to work it out and rejoin then fine otherwise it is best for all players involved that they are absent. [/QUOTE]
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