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*Pathfinder & Starfinder
Player Researched Spell / Celestial Aspect (Avoral)
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<blockquote data-quote="reiella" data-source="post: 1397987" data-attributes="member: 160"><p>One of my players has come up with a spell idea (prodded by some in-world requirements for advancement as a wizard) and I'm toying around the balance issues with the spell.</p><p></p><p>It's based roughly around Fiendform in it's design, and just curious about opinions/takes on it. And if it is "too much" what to suggest to the player after the character fails the research (I'm a RB <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":P" title="Stick out tongue :P" data-smilie="7"data-shortname=":P" />).</p><p></p><p></p><p></p><p>At a glance, it's pretty similiar to Fiendform in its operation (7th level spell, transforms into a creature summonable by a Summon Monster XII) so I'm ok with that part <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" />. The "but not exceptional" is redundant, as the Avoral doesn't have any exceptional abilities of note, so I don't consider it too much.</p><p></p><p>Right now, I'm thinking it may be a bit overpowered, but would be ok if shoveled up to 8th level or duration reduced to 1min/lvl.</p><p></p><p>[ Quick Reminder, 3.0 Rule Base <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> ]</p><p></p><p>Add/ Edit DOH</p><p></p><p>Oh yea, forgot to mention, I'm not too willing to add an xp cost to the spell (as I've done away with itemized xp awards in my campaign, just tell the party when the level up <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":P" title="Stick out tongue :P" data-smilie="7"data-shortname=":P" />).</p></blockquote><p></p>
[QUOTE="reiella, post: 1397987, member: 160"] One of my players has come up with a spell idea (prodded by some in-world requirements for advancement as a wizard) and I'm toying around the balance issues with the spell. It's based roughly around Fiendform in it's design, and just curious about opinions/takes on it. And if it is "too much" what to suggest to the player after the character fails the research (I'm a RB :P). At a glance, it's pretty similiar to Fiendform in its operation (7th level spell, transforms into a creature summonable by a Summon Monster XII) so I'm ok with that part :). The "but not exceptional" is redundant, as the Avoral doesn't have any exceptional abilities of note, so I don't consider it too much. Right now, I'm thinking it may be a bit overpowered, but would be ok if shoveled up to 8th level or duration reduced to 1min/lvl. [ Quick Reminder, 3.0 Rule Base :) ] Add/ Edit DOH Oh yea, forgot to mention, I'm not too willing to add an xp cost to the spell (as I've done away with itemized xp awards in my campaign, just tell the party when the level up :P). [/QUOTE]
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Player Researched Spell / Celestial Aspect (Avoral)
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