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<blockquote data-quote="Lanefan" data-source="post: 8095486" data-attributes="member: 29398"><p>I'd rather find a way for them to either meet in-character or be thrown together in the fiction as part of session 1; and have the characters rolled up either mostly or completely independent of what anyone else is doing. And yes this can mean we start with a party of 6 Fighters and a Thief - so be it.</p><p></p><p>For example: the last three times I've started a brand new 1st level party went thusly:</p><p></p><p>--- a famous adventuring company advertised for new recruits. Many dozens showed up, and were arbitrarily divided into party-size groups and given "practice missions"* as tests of their abilities; all the PCs went into one party, of course. Off they went.</p><p>--- two PCs (who were intentionally rolled up by their players as a team) travelled through the land recruiting adventurers at every village they stopped at; the other PCs signed up one at a time, and off they went.</p><p>--- a temple in a peaceful town asks for help with an odd situation. Each PC responded to the request independently, the temple then got them all together, and off they went.</p><p></p><p>* - for plot reasons "practice missions" is in quotes: each mission was in fact a suicide run, with the idea that if the PCs are resourceful they'll find a way to survive anyway; and most of them did.</p></blockquote><p></p>
[QUOTE="Lanefan, post: 8095486, member: 29398"] I'd rather find a way for them to either meet in-character or be thrown together in the fiction as part of session 1; and have the characters rolled up either mostly or completely independent of what anyone else is doing. And yes this can mean we start with a party of 6 Fighters and a Thief - so be it. For example: the last three times I've started a brand new 1st level party went thusly: --- a famous adventuring company advertised for new recruits. Many dozens showed up, and were arbitrarily divided into party-size groups and given "practice missions"* as tests of their abilities; all the PCs went into one party, of course. Off they went. --- two PCs (who were intentionally rolled up by their players as a team) travelled through the land recruiting adventurers at every village they stopped at; the other PCs signed up one at a time, and off they went. --- a temple in a peaceful town asks for help with an odd situation. Each PC responded to the request independently, the temple then got them all together, and off they went. * - for plot reasons "practice missions" is in quotes: each mission was in fact a suicide run, with the idea that if the PCs are resourceful they'll find a way to survive anyway; and most of them did. [/QUOTE]
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