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General Tabletop Discussion
*Dungeons & Dragons
Player Responsibilities
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<blockquote data-quote="EzekielRaiden" data-source="post: 8727774" data-attributes="member: 6790260"><p>Player responsibilities, at least at my table, are:</p><ol> <li data-xf-list-type="ol">As you say, be respectful to me and the other players. This means showing engagement and care, letting people know if there will be an issue (e.g. "I can't make it this week, I have to take my semi-half-cousin to a calvinball game"), playing along with the overall tone, etc. If you have an issue, bring it up at an appropriate time (e.g. don't challenge the fundamental game premise mid-session.)</li> <li data-xf-list-type="ol">A <em>soft</em> responsibility to know your abilities and the basic rules of the game. Now, I play with some folks who have never done TTRPGs before, and others who have been out of the loop for ages, etc. So I'm cool with having to check (for example) what the specific list of questions is for Discern Realities. It would be annoying for players to constantly ask, "What dice do I roll for that?" when the answer is <em>always</em> "2d6, unless I specifically tell you otherwise."</li> <li data-xf-list-type="ol">Honesty. I separate this out from respect because, even though it's part of that, a lot of people seem to like their rules-lawyer wiggle room. I play with my dice in the open, players should too. I don't hardcore track stuff like exact GP amounts, I trust my players to mark off XP they spend, etc. It puts a damper on everyone's game when people don't play honestly with one another.</li> <li data-xf-list-type="ol">An extremely important responsibility to <strong>call me out on my naughty word</strong>. If I err, I NEED to be told that I have, so that I can fix it. This is why I am constantly asking my players for feedback and review, and I listen very carefully when they provide it. If I do something legitimately unacceptable, I need to be told so that I can apologize and fix my error. My players are the only people, other than <em>me</em>, who can hold me accountable. I depend on them to do that.</li> <li data-xf-list-type="ol">A firm responsibility to support one another. Build each other up, both as fellow players and as characters in the game. Cooperation is better than competition (unless this is an intentional OOC collaboration for IC stuff.) Camaraderie and True Companions make for some of the best storytelling. When we work together, everybody wins.</li> <li data-xf-list-type="ol">Keeping character sheet records. This isn't about honesty (that was already addressed), but rather just...keep your stuff <em>recorded</em>, please. That's how we avoid issues of "how does Hammer and Anvil work again?" or "wait...what abilities do I have???" etc. Good records are, in fact, quite useful for playing a long-running game.</li> </ol><p>That's...probably it? A lot of it is "be respectful, don't be a dick, know & use the rules." Just being more specific.</p></blockquote><p></p>
[QUOTE="EzekielRaiden, post: 8727774, member: 6790260"] Player responsibilities, at least at my table, are: [LIST=1] [*]As you say, be respectful to me and the other players. This means showing engagement and care, letting people know if there will be an issue (e.g. "I can't make it this week, I have to take my semi-half-cousin to a calvinball game"), playing along with the overall tone, etc. If you have an issue, bring it up at an appropriate time (e.g. don't challenge the fundamental game premise mid-session.) [*]A [I]soft[/I] responsibility to know your abilities and the basic rules of the game. Now, I play with some folks who have never done TTRPGs before, and others who have been out of the loop for ages, etc. So I'm cool with having to check (for example) what the specific list of questions is for Discern Realities. It would be annoying for players to constantly ask, "What dice do I roll for that?" when the answer is [I]always[/I] "2d6, unless I specifically tell you otherwise." [*]Honesty. I separate this out from respect because, even though it's part of that, a lot of people seem to like their rules-lawyer wiggle room. I play with my dice in the open, players should too. I don't hardcore track stuff like exact GP amounts, I trust my players to mark off XP they spend, etc. It puts a damper on everyone's game when people don't play honestly with one another. [*]An extremely important responsibility to [B]call me out on my naughty word[/B]. If I err, I NEED to be told that I have, so that I can fix it. This is why I am constantly asking my players for feedback and review, and I listen very carefully when they provide it. If I do something legitimately unacceptable, I need to be told so that I can apologize and fix my error. My players are the only people, other than [I]me[/I], who can hold me accountable. I depend on them to do that. [*]A firm responsibility to support one another. Build each other up, both as fellow players and as characters in the game. Cooperation is better than competition (unless this is an intentional OOC collaboration for IC stuff.) Camaraderie and True Companions make for some of the best storytelling. When we work together, everybody wins. [*]Keeping character sheet records. This isn't about honesty (that was already addressed), but rather just...keep your stuff [I]recorded[/I], please. That's how we avoid issues of "how does Hammer and Anvil work again?" or "wait...what abilities do I have???" etc. Good records are, in fact, quite useful for playing a long-running game. [/LIST] That's...probably it? A lot of it is "be respectful, don't be a dick, know & use the rules." Just being more specific. [/QUOTE]
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