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Player Responsibility for the GM's Fun??
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<blockquote data-quote="pogre" data-source="post: 7416432" data-attributes="member: 6588"><p>This something I posted last year:</p><p></p><p>It has been a very long time since I have <em>played</em> in a campaign. I'm nearly always on the other side of the screen. Last fall, an acquaintance of mine invited me to play in a 5th edition D&D campaign. I knew the other players, but had never played a game with them. I thought I would give it a try. At worst, I figured I could chalk it up as an experience that confirmed my view my natural position at the table was as a DM.</p><p></p><p>Having been on the other side of the screen for so many years, I endeavored to be the best player I could. Someone I would want at my table for every campaign. I have not always succeeded, but I thought we could share some tips on being a player who adds to everyone’s enjoyment of the game. Here are my thoughts:</p><p></p><p><strong>1. Be Consistent:</strong> Make the agreed play time a priority. Show up on time. Bring all of your necessary materials. Be ready to play.</p><p></p><p><strong>2. Be Flexible:</strong> Use a character concept that fits the DM’s campaign world vision. Play a character that lends itself to story hooks. Create PC obligations tied to the campaign world. Give the DM anchor posts to use if they wish to. Orphaned barbarians from wiped out villages are OK, but ask yourself: Is your PC background giving the DM something to work with?</p><p></p><p><strong>3. Be Creative:</strong> Don’t be afraid to offer adventure ideas, but don’t be offended if the DM does not use them.</p><p></p><p><strong>4. Be Enthusiastic:</strong> Bring positive energy to the table. Be well-rested and engaged in the game. This is one I can improve on - I sometimes come to the table pretty tired from work.</p><p></p><p><strong>5. Add to the game:</strong> Can you add props or maybe a log to share. We have a player that made us all fancy name tags for the early games that were really helpful in learning and using everyone’s characters’ names. I wrote a log that I shared with the group - <a href="http://www.enworld.org/forum/showthread.php?549741-The-Saga-of-Lucius-Victorium-Gnaeus-(A-pogre-storyhour)-Episode-Fifteen" target="_blank">you can read it in the Story Hour section of ENWorld. *Shameless Plug*</a> We all have painted miniatures. Maybe you have artistic ability and can do a group portrait. All of these things help add to the campaign - I hope you have more suggestions to share!</p><p></p><p><strong>6. Be Open:</strong> This one is more directed at old DMs that are playing (like me). Be open to new ways to experience the game. Try not to judge the DM’s style. Relax and enjoy a slightly different take on the game. This has really helped me enjoy playing more.</p><p></p><p><strong>7. Be Generous:</strong> Of course, bring snacks to share, but also make a conscious effort to share the spotlight with other PCs. Bite your tongue on occasion, and allow others to lead conversations and give ideas.</p><p></p><p><strong>8. Help The Game Run Smoothly:</strong> This depends on the DM, but perhaps you can run combat initiative or keep track of condition markers. Don't get in rules arguments - accept the DM's ruling and then bring it up again in a friendly matter via email after the game. Be ready to accept a ruling you disagree with.</p></blockquote><p></p>
[QUOTE="pogre, post: 7416432, member: 6588"] This something I posted last year: It has been a very long time since I have [i]played[/i] in a campaign. I'm nearly always on the other side of the screen. Last fall, an acquaintance of mine invited me to play in a 5th edition D&D campaign. I knew the other players, but had never played a game with them. I thought I would give it a try. At worst, I figured I could chalk it up as an experience that confirmed my view my natural position at the table was as a DM. Having been on the other side of the screen for so many years, I endeavored to be the best player I could. Someone I would want at my table for every campaign. I have not always succeeded, but I thought we could share some tips on being a player who adds to everyone’s enjoyment of the game. Here are my thoughts: [b]1. Be Consistent:[/b] Make the agreed play time a priority. Show up on time. Bring all of your necessary materials. Be ready to play. [b]2. Be Flexible:[/b] Use a character concept that fits the DM’s campaign world vision. Play a character that lends itself to story hooks. Create PC obligations tied to the campaign world. Give the DM anchor posts to use if they wish to. Orphaned barbarians from wiped out villages are OK, but ask yourself: Is your PC background giving the DM something to work with? [b]3. Be Creative:[/b] Don’t be afraid to offer adventure ideas, but don’t be offended if the DM does not use them. [b]4. Be Enthusiastic:[/b] Bring positive energy to the table. Be well-rested and engaged in the game. This is one I can improve on - I sometimes come to the table pretty tired from work. [b]5. Add to the game:[/b] Can you add props or maybe a log to share. We have a player that made us all fancy name tags for the early games that were really helpful in learning and using everyone’s characters’ names. I wrote a log that I shared with the group - [URL="http://www.enworld.org/forum/showthread.php?549741-The-Saga-of-Lucius-Victorium-Gnaeus-(A-pogre-storyhour)-Episode-Fifteen"]you can read it in the Story Hour section of ENWorld. *Shameless Plug*[/URL] We all have painted miniatures. Maybe you have artistic ability and can do a group portrait. All of these things help add to the campaign - I hope you have more suggestions to share! [b]6. Be Open:[/b] This one is more directed at old DMs that are playing (like me). Be open to new ways to experience the game. Try not to judge the DM’s style. Relax and enjoy a slightly different take on the game. This has really helped me enjoy playing more. [b]7. Be Generous:[/b] Of course, bring snacks to share, but also make a conscious effort to share the spotlight with other PCs. Bite your tongue on occasion, and allow others to lead conversations and give ideas. [b]8. Help The Game Run Smoothly:[/b] This depends on the DM, but perhaps you can run combat initiative or keep track of condition markers. Don't get in rules arguments - accept the DM's ruling and then bring it up again in a friendly matter via email after the game. Be ready to accept a ruling you disagree with. [/QUOTE]
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