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Player Responsibility for the GM's Fun??
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<blockquote data-quote="Imaculata" data-source="post: 7428394" data-attributes="member: 6801286"><p>When I play in a campaign, I'm always aware that I'm responsible for the fun of my fellow players, and of the DM. So I don't always think like my character, I sometimes make choices that seem like they would be the most fun for the game. I'll team up with a character that clashes with my own, because I know it will provide a lot of comedy to the rest of the group. Or I'll decide 'not' to do something, so another PC can have their moment in the spotlight. </p><p></p><p>For example, the character that I'm currently playing is very focused on diplomacy. So it would make sense to have my character do as much of the social checks as possible. But I deliberately make sure that my character is not always around to do that, so other PC's can have a go at it. I know the game is more fun that way for my fellow players and my DM.</p><p></p><p>A few sessions ago I deliberately had my skeptical character team up with the most mystical character in the group, in order to get a lot of comic relief from their interactions. I joined this PC to a magic shop, so my character got to react in his usual skeptical way to all the obviously magical things in the store. It provided a lot of comic relief for the rest of the group. So sometimes I go with what provides the most fun, or what seems the most interesting for the story. </p><p></p><p>This is especially true if you are playing in a horror themed campaign. If your character never took risks, it would undermine a lot of the suspense. But sometimes you'll have your character go in the spooky basement on purpose, simply because it makes for a lot of entertainment.</p></blockquote><p></p>
[QUOTE="Imaculata, post: 7428394, member: 6801286"] When I play in a campaign, I'm always aware that I'm responsible for the fun of my fellow players, and of the DM. So I don't always think like my character, I sometimes make choices that seem like they would be the most fun for the game. I'll team up with a character that clashes with my own, because I know it will provide a lot of comedy to the rest of the group. Or I'll decide 'not' to do something, so another PC can have their moment in the spotlight. For example, the character that I'm currently playing is very focused on diplomacy. So it would make sense to have my character do as much of the social checks as possible. But I deliberately make sure that my character is not always around to do that, so other PC's can have a go at it. I know the game is more fun that way for my fellow players and my DM. A few sessions ago I deliberately had my skeptical character team up with the most mystical character in the group, in order to get a lot of comic relief from their interactions. I joined this PC to a magic shop, so my character got to react in his usual skeptical way to all the obviously magical things in the store. It provided a lot of comic relief for the rest of the group. So sometimes I go with what provides the most fun, or what seems the most interesting for the story. This is especially true if you are playing in a horror themed campaign. If your character never took risks, it would undermine a lot of the suspense. But sometimes you'll have your character go in the spooky basement on purpose, simply because it makes for a lot of entertainment. [/QUOTE]
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