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Player Responsibility for the GM's Fun??
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<blockquote data-quote="Bagpuss" data-source="post: 7428484" data-attributes="member: 3987"><p>Yes. I am of the opinion everyone at the table is responsible for each others fun, more so than their own fun. If I try to make the game for four other people sat round my table, then in turn I have four people trying to make the game fun for me, rather than just one if we each focused on ourselves.</p><p></p><p></p><p></p><p>Just off the top of my head, not an extensive list, and also depending on the game and setting they might not all apply all the time.</p><p></p><p>a) Make a character that is motivated to adventure.</p><p>b) Make a character that plays well with others in the group.</p><p>c) Arrive on time with the proper equipment (dice, characters sheet, pencils, etc.)</p><p>d) Engage with the world and the plot hooks presented.</p><p>e) Know you character, so you don't have to keep checking books everytime you want to do something.</p><p>f) Pay attention even when it isn't your turn. Alternatively be preparing for your turn, if there is something you do need to look up.</p><p>g) Interact with the other characters in the group, ask their opinions, challenge or support their opinions.</p></blockquote><p></p>
[QUOTE="Bagpuss, post: 7428484, member: 3987"] Yes. I am of the opinion everyone at the table is responsible for each others fun, more so than their own fun. If I try to make the game for four other people sat round my table, then in turn I have four people trying to make the game fun for me, rather than just one if we each focused on ourselves. Just off the top of my head, not an extensive list, and also depending on the game and setting they might not all apply all the time. a) Make a character that is motivated to adventure. b) Make a character that plays well with others in the group. c) Arrive on time with the proper equipment (dice, characters sheet, pencils, etc.) d) Engage with the world and the plot hooks presented. e) Know you character, so you don't have to keep checking books everytime you want to do something. f) Pay attention even when it isn't your turn. Alternatively be preparing for your turn, if there is something you do need to look up. g) Interact with the other characters in the group, ask their opinions, challenge or support their opinions. [/QUOTE]
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