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<blockquote data-quote="WhatGravitas" data-source="post: 3861461" data-attributes="member: 33132"><p>Once, this summer vacation. A brother of a friend of mine - he DMs his own group... and started to DM Red Hand of Doom for us. Until that time, he was a player in my campaigns - and he did well (though he leans a bit to the "tragic hero", mixed with "anime kewlness" - but I can tolerate that).</p><p></p><p>In that campaign... he started to import his Final Fantasy-antics into the game. In a bad way. Since he was using a module... he hasn't really bothered to read more than 3-4 pages ahead in the plot. And tried to railroad us. And was completely surprised, when we did something not expected. And then a previous character of his made a cameo (from my last campaign) - with a potion of fly, swooping down and killing several goblins in one turn.</p><p></p><p>Then he tried to send us (in a campaign where time is crucial) into the wilderness... to let us "level up" - he thought we should get a bit stronger. And for certain places we wanted to go: "There's nothing about that house in the adventure - you cannot go there."</p><p></p><p>And RP... died, when he started to announce parts of the discussion, i.e. "So, now comes the first part: First you'll talk about this an that". If we deviated from this: "Eh... that's not discussed in the adventure here - that's for the next part."</p><p></p><p>And he has only the player-depth of rules knowledge and adventure - this means, he's always looking up stuff, either in the RHoD-book or the rulebooks.</p><p></p><p>We weren't really happy.</p><p></p><p><strong>Short-term result:</strong> We started to power game, and started to show his monsters a world of pain with Action Surge (extra standard action) and metamagic sticks of doom, combined with save-or-suck, the full-power of an artificer and a sneak attacking Rog/Bar, polymorphed into a hydra - ah, added with improved invisibility.</p><p><strong>Long-term result:</strong> I'm DMing again... and since that experience helped me through my DM-burn out, everybody is happy again - he gets to play his heroes-with-troubled-past. And to be honest: He is simply the "player type". I'm just a bit sad, that I didn't had the chance to run RHoD myself, because - despite his DMing - the module still feels like a winner.</p></blockquote><p></p>
[QUOTE="WhatGravitas, post: 3861461, member: 33132"] Once, this summer vacation. A brother of a friend of mine - he DMs his own group... and started to DM Red Hand of Doom for us. Until that time, he was a player in my campaigns - and he did well (though he leans a bit to the "tragic hero", mixed with "anime kewlness" - but I can tolerate that). In that campaign... he started to import his Final Fantasy-antics into the game. In a bad way. Since he was using a module... he hasn't really bothered to read more than 3-4 pages ahead in the plot. And tried to railroad us. And was completely surprised, when we did something not expected. And then a previous character of his made a cameo (from my last campaign) - with a potion of fly, swooping down and killing several goblins in one turn. Then he tried to send us (in a campaign where time is crucial) into the wilderness... to let us "level up" - he thought we should get a bit stronger. And for certain places we wanted to go: "There's nothing about that house in the adventure - you cannot go there." And RP... died, when he started to announce parts of the discussion, i.e. "So, now comes the first part: First you'll talk about this an that". If we deviated from this: "Eh... that's not discussed in the adventure here - that's for the next part." And he has only the player-depth of rules knowledge and adventure - this means, he's always looking up stuff, either in the RHoD-book or the rulebooks. We weren't really happy. [b]Short-term result:[/b] We started to power game, and started to show his monsters a world of pain with Action Surge (extra standard action) and metamagic sticks of doom, combined with save-or-suck, the full-power of an artificer and a sneak attacking Rog/Bar, polymorphed into a hydra - ah, added with improved invisibility. [b]Long-term result:[/b] I'm DMing again... and since that experience helped me through my DM-burn out, everybody is happy again - he gets to play his heroes-with-troubled-past. And to be honest: He is simply the "player type". I'm just a bit sad, that I didn't had the chance to run RHoD myself, because - despite his DMing - the module still feels like a winner. [/QUOTE]
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