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<blockquote data-quote="Umbran" data-source="post: 3861678" data-attributes="member: 177"><p>One major occurrence that I can recall...</p><p></p><p>We were playing White Wolf's "Mage: the Ascension".  In short - the DM had a railroad situation in mind - there were only two ways out, and one way was negated by events the PCs could not, even in theory, had known would close off an avenue.  In essence, the PCs had to become mass murderers in order to continue on with life.</p><p></p><p>We players could not accept this.  We though, and thought hard.  We found seven scenarios that, by the stated rules of the game and the situation we felt should have worked to free us.  The GM refused them all.  When asked why, he had to resort to, "Because it doesn't work that way." </p><p></p><p>We eventually gave up.  Told the GM, "We are sorry, we have tried our best.  We cannot find a way out that the characters will take.  If you are dead-set against any other solution, we must accept that these characters are trapped for the rest of their lives.  Is making up new characters and continuing an option?"</p><p></p><p>The GMs response: "Are you guys serious?"</p><p></p><p>Us: "Yes, those characters <em>would not</em> take the actions you require.  To a man, they would rather die.  We like you as a GM, this is the one time we have ever had this sort of muck-up, and we would like to continue playing with you, in this game world, but with new characters."</p><p></p><p>GM: "Well, okay, if you really feel that way, I guess I have to give in - we will use a hybrid of some of the methods you came up with..."</p><p></p><p>And the campaign went on.  The GM recognized later that the "one way out" scenario, which he had never used before, was not as fun as he thought it would be.</p></blockquote><p></p>
[QUOTE="Umbran, post: 3861678, member: 177"] One major occurrence that I can recall... We were playing White Wolf's "Mage: the Ascension". In short - the DM had a railroad situation in mind - there were only two ways out, and one way was negated by events the PCs could not, even in theory, had known would close off an avenue. In essence, the PCs had to become mass murderers in order to continue on with life. We players could not accept this. We though, and thought hard. We found seven scenarios that, by the stated rules of the game and the situation we felt should have worked to free us. The GM refused them all. When asked why, he had to resort to, "Because it doesn't work that way." We eventually gave up. Told the GM, "We are sorry, we have tried our best. We cannot find a way out that the characters will take. If you are dead-set against any other solution, we must accept that these characters are trapped for the rest of their lives. Is making up new characters and continuing an option?" The GMs response: "Are you guys serious?" Us: "Yes, those characters [i]would not[/i] take the actions you require. To a man, they would rather die. We like you as a GM, this is the one time we have ever had this sort of muck-up, and we would like to continue playing with you, in this game world, but with new characters." GM: "Well, okay, if you really feel that way, I guess I have to give in - we will use a hybrid of some of the methods you came up with..." And the campaign went on. The GM recognized later that the "one way out" scenario, which he had never used before, was not as fun as he thought it would be. [/QUOTE]
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