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<blockquote data-quote="boerngrim" data-source="post: 3863853" data-attributes="member: 40230"><p>Hi</p><p>Many years ago before I had started DMing I was involved in a minor revolt during a Spelljammer campaign. Our DM was running a campaign based loosely on the Spelljammer novels, the Cloakmaster Cycle. I didn't know that untill I read the books years later. One of the PC's (mine) came to posess a cloak which was an Ultimate helm. Ultimate helms were the big Spelljammer mcguffin, they supposedly would allow the owner to take command of THE Spelljammer, the giant manta ray looking ship with the castle on its back which was the symbol of the setting. Incidentally, once you put on an ultimate helm you can't remove it unless you die.</p><p> </p><p>We had a lot of fun in the campaign, running around doing different things and all the while various power groups were trying to get my cloak and kill us all in the process. We got into the low teen levels and were at a crossroads. The campaign had lasted about a year. We had confronted/been confronted by the majority of our long running foes ( and some former allies)and came out on top. We had to decide if we were going to enter the final phase of the story and go find The Spelljammer or not. The DM gave the impression that we had a choice at this point. We were given time for an out of game confab. All the players discussed it, and we decided we didn't want to find The Spelljammer. We wanted to just keep adventuring. The DM seemed fine with that.</p><p> </p><p>When we returned to the game, we were immediately surrounded by the full might of the Elven Imperial Space Fleet. The DM states that they want me and the cloak, or just the cloak if I resist. They are taking us prisoner and any PC who resists will be killed on the spot, no dice rolls allowed. I got up from the table and went home. A couple of other players did the same. </p><p></p><p>A few days later we talked it out and we returned to the game, but we started over with a new campaign. Now, loking back as a DM I understand his frustration that we were about to derail his campaign, but we really thought he was giving us the option of what direction we went. I still feel he should have told us he didn't want to go that route instead of nuking the game.</p><p>Thanks.</p></blockquote><p></p>
[QUOTE="boerngrim, post: 3863853, member: 40230"] Hi Many years ago before I had started DMing I was involved in a minor revolt during a Spelljammer campaign. Our DM was running a campaign based loosely on the Spelljammer novels, the Cloakmaster Cycle. I didn't know that untill I read the books years later. One of the PC's (mine) came to posess a cloak which was an Ultimate helm. Ultimate helms were the big Spelljammer mcguffin, they supposedly would allow the owner to take command of THE Spelljammer, the giant manta ray looking ship with the castle on its back which was the symbol of the setting. Incidentally, once you put on an ultimate helm you can't remove it unless you die. We had a lot of fun in the campaign, running around doing different things and all the while various power groups were trying to get my cloak and kill us all in the process. We got into the low teen levels and were at a crossroads. The campaign had lasted about a year. We had confronted/been confronted by the majority of our long running foes ( and some former allies)and came out on top. We had to decide if we were going to enter the final phase of the story and go find The Spelljammer or not. The DM gave the impression that we had a choice at this point. We were given time for an out of game confab. All the players discussed it, and we decided we didn't want to find The Spelljammer. We wanted to just keep adventuring. The DM seemed fine with that. When we returned to the game, we were immediately surrounded by the full might of the Elven Imperial Space Fleet. The DM states that they want me and the cloak, or just the cloak if I resist. They are taking us prisoner and any PC who resists will be killed on the spot, no dice rolls allowed. I got up from the table and went home. A couple of other players did the same. A few days later we talked it out and we returned to the game, but we started over with a new campaign. Now, loking back as a DM I understand his frustration that we were about to derail his campaign, but we really thought he was giving us the option of what direction we went. I still feel he should have told us he didn't want to go that route instead of nuking the game. Thanks. [/QUOTE]
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