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General Tabletop Discussion
*Dungeons & Dragons
Player roles that no longer exist, and why
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<blockquote data-quote="abirdcall" data-source="post: 7924110" data-attributes="member: 6748898"><p>We have a mapper in our current game. I don't think it is necessary but she loves maps so she gets enjoyment out of it. </p><p></p><p>It does help me out too and adds a cool feel to the game when the party members can ask her about which ways they went and what is left unexplored rather than the DM.</p><p></p><p>She's also the record keeper. Everything that isn't being used by a player goes into a group pile. This mostly amounts to money but can also be potions and scrolls and the like where we haven't figured out who is best to have it.</p><p></p><p>I've never played with a caller. </p><p></p><p>At our table everyone contributes to social discussions (though some characters prefer not to talk in some situations). It's not exactly optimized to only have 1 shot at persuading the NPC. The stats might not even matter if the character says the right thing and automatically succeeds. It is rare for stats alone to have a negative impact on a social situation.</p></blockquote><p></p>
[QUOTE="abirdcall, post: 7924110, member: 6748898"] We have a mapper in our current game. I don't think it is necessary but she loves maps so she gets enjoyment out of it. It does help me out too and adds a cool feel to the game when the party members can ask her about which ways they went and what is left unexplored rather than the DM. She's also the record keeper. Everything that isn't being used by a player goes into a group pile. This mostly amounts to money but can also be potions and scrolls and the like where we haven't figured out who is best to have it. I've never played with a caller. At our table everyone contributes to social discussions (though some characters prefer not to talk in some situations). It's not exactly optimized to only have 1 shot at persuading the NPC. The stats might not even matter if the character says the right thing and automatically succeeds. It is rare for stats alone to have a negative impact on a social situation. [/QUOTE]
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Player roles that no longer exist, and why
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