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Community
General Tabletop Discussion
*Dungeons & Dragons
Player roles that no longer exist, and why
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<blockquote data-quote="DND_Reborn" data-source="post: 7924112" data-attributes="member: 6987520"><p>Only if the party didn't get lost though, right? <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /></p><p></p><p>Seriously, even back in the day I've never played in a group with a caller. Every person, even in large groups (and I've DM groups as large as 16 players at one time), the DM tracked who was doing what and every one spoke in turn. Of course, we also used declared actions then as well.</p><p></p><p>Mappers and Note Keepers existed, but usually through acquiring a captive or scouting, mapping became more the work of the DM. Note (or Treasure) Keepers were there just to keep a list of the loot to divide up later on. When I DMed, I always had a list myself and would compare with the player who was tracking it. If the player missed something, the party "lost" it (unless it was essential to the story).</p><p></p><p>Now, we still map (until a captive or scouting is done), and then our DM has a "player's" version for them to use. Note keeping is still done the same by one or two players, and the DM always knows what was found as well.</p><p></p><p>So, for my experience, really nothing in terms of the players' roles or duties has changed at all.</p></blockquote><p></p>
[QUOTE="DND_Reborn, post: 7924112, member: 6987520"] Only if the party didn't get lost though, right? :D Seriously, even back in the day I've never played in a group with a caller. Every person, even in large groups (and I've DM groups as large as 16 players at one time), the DM tracked who was doing what and every one spoke in turn. Of course, we also used declared actions then as well. Mappers and Note Keepers existed, but usually through acquiring a captive or scouting, mapping became more the work of the DM. Note (or Treasure) Keepers were there just to keep a list of the loot to divide up later on. When I DMed, I always had a list myself and would compare with the player who was tracking it. If the player missed something, the party "lost" it (unless it was essential to the story). Now, we still map (until a captive or scouting is done), and then our DM has a "player's" version for them to use. Note keeping is still done the same by one or two players, and the DM always knows what was found as well. So, for my experience, really nothing in terms of the players' roles or duties has changed at all. [/QUOTE]
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Player roles that no longer exist, and why
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