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Community
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Player roles that no longer exist, and why
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<blockquote data-quote="Boendal2" data-source="post: 7925089" data-attributes="member: 7015844"><p>During the last campaign I played (ToA) our GM expected us to map EVERYTHING. And it was awful. Just horrible. When 2-3 people just watch the DM for 10min as she tells one other player "left, right, 45 degree left, 10ft. further then a 90 degree angle to the right".... oh man.... it was awful. In my honest opinion it's not even playing pen and paper anymore, but watching two people play a very weird game of battleship.</p><p>Granted, ToA might take the cake for mapping, but after seeing my GM argue with the mapper if 45 degree angle to left meant "to her left or his left" for 2min straight just to start the mapping of the 20th maze from scratch...... I never want to play a single DnD session with player mapping again.</p><p>I am quite new to the hobby, but my approach is that it is a fun and fast RP game where everybody gets a chance to "shine" and express themselves (doesn't mean to win, failing is fun too, sometimes it just means RP at the campfire). And mapping just doesn't fit with that. It keeps the table waiting for something that could have been printed out (or prepared on a battle map by the GM). Also most dungeons can be easily resolved with theater of mind.... I guess....!? Even if the cobold lair has 12 different rooms - good communication by the GM can solve that (as mentioned before).</p><p></p><p>The caller would be weird in the games I play or master. Again: In my opinion everybody should have their special moment (winning or failing, doesn't matter). Just watching one player do all the social interactions would limit that way too much.</p><p></p><p>Sometimes we have a treasurer, sometimes not. Depends on the table and if you are playing a long campaign or just some short adventures/one shots.</p><p></p><p>Most of my friends and random people who join in AL actually are all very good record keepers, so we share that role all around the table I guess. We waste a lot of paper & pens though ;-) But it makes for a better and collaborative recap next time.</p></blockquote><p></p>
[QUOTE="Boendal2, post: 7925089, member: 7015844"] During the last campaign I played (ToA) our GM expected us to map EVERYTHING. And it was awful. Just horrible. When 2-3 people just watch the DM for 10min as she tells one other player "left, right, 45 degree left, 10ft. further then a 90 degree angle to the right".... oh man.... it was awful. In my honest opinion it's not even playing pen and paper anymore, but watching two people play a very weird game of battleship. Granted, ToA might take the cake for mapping, but after seeing my GM argue with the mapper if 45 degree angle to left meant "to her left or his left" for 2min straight just to start the mapping of the 20th maze from scratch...... I never want to play a single DnD session with player mapping again. I am quite new to the hobby, but my approach is that it is a fun and fast RP game where everybody gets a chance to "shine" and express themselves (doesn't mean to win, failing is fun too, sometimes it just means RP at the campfire). And mapping just doesn't fit with that. It keeps the table waiting for something that could have been printed out (or prepared on a battle map by the GM). Also most dungeons can be easily resolved with theater of mind.... I guess....!? Even if the cobold lair has 12 different rooms - good communication by the GM can solve that (as mentioned before). The caller would be weird in the games I play or master. Again: In my opinion everybody should have their special moment (winning or failing, doesn't matter). Just watching one player do all the social interactions would limit that way too much. Sometimes we have a treasurer, sometimes not. Depends on the table and if you are playing a long campaign or just some short adventures/one shots. Most of my friends and random people who join in AL actually are all very good record keepers, so we share that role all around the table I guess. We waste a lot of paper & pens though ;-) But it makes for a better and collaborative recap next time. [/QUOTE]
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Player roles that no longer exist, and why
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