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General Tabletop Discussion
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Player roles that no longer exist, and why
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<blockquote data-quote="Monayuris" data-source="post: 7927950" data-attributes="member: 6859536"><p>I have mappers and callers in my game.</p><p></p><p>Most of the time when navigating the dungeon, the group decides where they want to go and what they want to explore and then the mapper is the one who directs me on how they get there. The rest of the players just concede to the mapper , during this time, since that player is the one with the map. In this case the mapper becomes the de facto caller.</p><p></p><p>In situations where the group is spending an inordinate amount of time deciding their course of action, I'll have everyone roll a d20 and the highest roll becomes the caller and gets to make the decision. </p><p></p><p>But, in actual exploration, I don't run a strict caller. </p><p></p><p>I allow players to tell me what they want to do, individually. In large player groups, I'm usually getting input from 3 or so players who want to do something and I then ask everyone else what they want to do at the same time. I tend to get input from everyone so that I have a good handle on where every character is at the time (so when the thief triggers the poison spray trap, I don't have arguments about whether characters are in the room or not.)</p><p></p><p>In a true caller situation, the group would talk amongst themselves regarding what each of them is doing, and the caller would tell me their final decision. Instead of me having to ask every player what their actions are, one player just tells me. Note that the caller is not necessarily the leader of the group. The caller is just the person who provides me with the information. The caller is a tool to make life easier for the DM.</p><p></p><p></p><p>I would like to see record keepers come back. Specifically players who would write synopsis' of sessions and track details. DM'ing is a lot of work and I end up having to add to my workload by documenting sessions, myself. I think this also does a disservice to my players as they should be the ones who are responsible for maintaining accurate information about their game.</p><p></p><p></p><p>But I exclusively run open world sandboxes, hex crawls, megadungeons. So, your mileage may vary.</p></blockquote><p></p>
[QUOTE="Monayuris, post: 7927950, member: 6859536"] I have mappers and callers in my game. Most of the time when navigating the dungeon, the group decides where they want to go and what they want to explore and then the mapper is the one who directs me on how they get there. The rest of the players just concede to the mapper , during this time, since that player is the one with the map. In this case the mapper becomes the de facto caller. In situations where the group is spending an inordinate amount of time deciding their course of action, I'll have everyone roll a d20 and the highest roll becomes the caller and gets to make the decision. But, in actual exploration, I don't run a strict caller. I allow players to tell me what they want to do, individually. In large player groups, I'm usually getting input from 3 or so players who want to do something and I then ask everyone else what they want to do at the same time. I tend to get input from everyone so that I have a good handle on where every character is at the time (so when the thief triggers the poison spray trap, I don't have arguments about whether characters are in the room or not.) In a true caller situation, the group would talk amongst themselves regarding what each of them is doing, and the caller would tell me their final decision. Instead of me having to ask every player what their actions are, one player just tells me. Note that the caller is not necessarily the leader of the group. The caller is just the person who provides me with the information. The caller is a tool to make life easier for the DM. I would like to see record keepers come back. Specifically players who would write synopsis' of sessions and track details. DM'ing is a lot of work and I end up having to add to my workload by documenting sessions, myself. I think this also does a disservice to my players as they should be the ones who are responsible for maintaining accurate information about their game. But I exclusively run open world sandboxes, hex crawls, megadungeons. So, your mileage may vary. [/QUOTE]
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Player roles that no longer exist, and why
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