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*Pathfinder & Starfinder
player says his wizard has the paragon half elf feat?
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<blockquote data-quote="Impeesa" data-source="post: 2059460" data-attributes="member: 498"><p>Not sure how he's got his will save juiced up that high, but that's the only thing that doesn't quite check out given the limited information. The only thing you aren't aware of that nobody else has brought up is the "buying" stuff. </p><p></p><p></p><p></p><p>Sounds like you're mixing two things here. </p><p></p><p>One - Mage of the Arcane Order has a special ability where you can pull any spell you need from the spellpool. There are catches, naturally - limited uses per day, have to have an empty spell slot to convert (no problem for sorcerors, of course, but they have other issues qualifying for the class), and of course the organization charges a membership fee.</p><p></p><p>Two - Although I can't find a specific example (something that would maximize a fireball for 500 gp), that sounds an awful lot like Unearthed Arcana's power component system. It's a variant rule in which expensive and powerful material components can, when used with specific spells, apply specific metamagic feats with no spell level or casting time increase.</p><p></p><p>My diagnosis? You have a problem here, yes, although I probably see it differently than some others. You have a player who is enthusiastic about exploring his options - this is a good thing. You're not familiar with any of it, and he doesn't seem to be filling you in. This is a bad thing. Try to resist panicking if something sounds too good to be true - get him to show you the source, and give it a good read. If he's found something cool that works perfectly for his character - good for him. If he's missed some of the downsides, go over how it actually works together, and give him an opportunity to reconsider using it.</p><p></p><p>Personally, I'm a lot like your player here. I like combing through books when I'm bored. My characters tend to be planned out well in advance, and pull together options from lots of different sources. What I always make sure to do, though, is give the DM the heads-up before I actually start playing the character, and get approval for anything even slightly outside the norm. Remember, though - good communication goes both ways. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>--Impeesa--</p></blockquote><p></p>
[QUOTE="Impeesa, post: 2059460, member: 498"] Not sure how he's got his will save juiced up that high, but that's the only thing that doesn't quite check out given the limited information. The only thing you aren't aware of that nobody else has brought up is the "buying" stuff. Sounds like you're mixing two things here. One - Mage of the Arcane Order has a special ability where you can pull any spell you need from the spellpool. There are catches, naturally - limited uses per day, have to have an empty spell slot to convert (no problem for sorcerors, of course, but they have other issues qualifying for the class), and of course the organization charges a membership fee. Two - Although I can't find a specific example (something that would maximize a fireball for 500 gp), that sounds an awful lot like Unearthed Arcana's power component system. It's a variant rule in which expensive and powerful material components can, when used with specific spells, apply specific metamagic feats with no spell level or casting time increase. My diagnosis? You have a problem here, yes, although I probably see it differently than some others. You have a player who is enthusiastic about exploring his options - this is a good thing. You're not familiar with any of it, and he doesn't seem to be filling you in. This is a bad thing. Try to resist panicking if something sounds too good to be true - get him to show you the source, and give it a good read. If he's found something cool that works perfectly for his character - good for him. If he's missed some of the downsides, go over how it actually works together, and give him an opportunity to reconsider using it. Personally, I'm a lot like your player here. I like combing through books when I'm bored. My characters tend to be planned out well in advance, and pull together options from lots of different sources. What I always make sure to do, though, is give the DM the heads-up before I actually start playing the character, and get approval for anything even slightly outside the norm. Remember, though - good communication goes both ways. :) --Impeesa-- [/QUOTE]
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player says his wizard has the paragon half elf feat?
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