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<blockquote data-quote="Hitokiri" data-source="post: 2918246" data-attributes="member: 26469"><p><strong>I have this character from another game....</strong></p><p>Ok, I have let players bring in former PCs from other games, usually with some serious changes. If a player really liked a character concept and want to play it again, I have no real problems with it. But occasionally I get the player who wants their level 18 paladin assassin with all their gear brought over, complete with a bunch of special abilities that came from god knows where. Bonus grumble points if the PC happens to be a drow wielding dual scimitars.</p><p></p><p><strong>You mean I need to remember stuff?</strong></p><p>It's not the GMs job to remind the players what happened in the last game, much less so if the player was busily ignoring the game last time. As I tell my players nowadays, if they don't remember, their PCs don't remember (after all, they didn't have the luxury of having a handy writing utensil and parchment sitting in front of them while the story unfolded). More than one group has lost opportunities or gotten themselves into trouble because they apparently suffered from acute amnesia.</p><p></p><p><strong>Wait, I have to know these rules?</strong></p><p>First, let me state that I routinely take new players into my games and help them along. I have no problems with helping someone figure out what their total attack bonus is, or their AC, when they are new to the game. But I've had a few players that, even after months of playing, seem incapable of determining how to add up their attack, or do anything that has even a faint whiff of math. And of course, do they add the stuff up before the game so they have totaled values at hand that need only be adjusted for any buffs or penalties (something I could tolerate). Heck no, why do a little work yourself when you can get the other players and GM to do it for you.</p><p></p><p>Sadly enough, I had at least one player that fell into all three of these catagories, as well as a few others already mentioned.</p></blockquote><p></p>
[QUOTE="Hitokiri, post: 2918246, member: 26469"] [b]I have this character from another game....[/b] Ok, I have let players bring in former PCs from other games, usually with some serious changes. If a player really liked a character concept and want to play it again, I have no real problems with it. But occasionally I get the player who wants their level 18 paladin assassin with all their gear brought over, complete with a bunch of special abilities that came from god knows where. Bonus grumble points if the PC happens to be a drow wielding dual scimitars. [b]You mean I need to remember stuff?[/b] It's not the GMs job to remind the players what happened in the last game, much less so if the player was busily ignoring the game last time. As I tell my players nowadays, if they don't remember, their PCs don't remember (after all, they didn't have the luxury of having a handy writing utensil and parchment sitting in front of them while the story unfolded). More than one group has lost opportunities or gotten themselves into trouble because they apparently suffered from acute amnesia. [b]Wait, I have to know these rules?[/b] First, let me state that I routinely take new players into my games and help them along. I have no problems with helping someone figure out what their total attack bonus is, or their AC, when they are new to the game. But I've had a few players that, even after months of playing, seem incapable of determining how to add up their attack, or do anything that has even a faint whiff of math. And of course, do they add the stuff up before the game so they have totaled values at hand that need only be adjusted for any buffs or penalties (something I could tolerate). Heck no, why do a little work yourself when you can get the other players and GM to do it for you. Sadly enough, I had at least one player that fell into all three of these catagories, as well as a few others already mentioned. [/QUOTE]
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