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Player schticks that grind your gears
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<blockquote data-quote="jeffh" data-source="post: 2918576" data-attributes="member: 2642"><p>See, that, in my view, is poor DMing on your part. In fact, I've seen this attitude singlehandedly destroy a group.</p><p></p><p>For the players, this stuff happened a week ago or more, was <em>at best</em> quicly described to them, and is part of something they are doing as a hobby. They have jobs, relationships, other friends, and other hobbies. For the <em>characters</em>, on the other hand, those events may have happened a few hours ago as part of something they <em>actually experienced</em>, and this is information their lives may depend on.</p><p></p><p>How is it even <em>possible </em>for you to think they should be treated the same way? I seriously don't see how anyone who gave the matter a moment's thought could ever, in a million years, reach that conclusion. It's like saying two and two make five.</p><p></p><p>Forcing the players to take all the responsibility for this</p><p>1. Is utterly preposterous from the point of view of having a reasonable, internally consistent world</p><p>2. Is completely unsatisfying from the point of view of telling a good story</p><p>3. Is egregiously unfair from the point of view of running a reasonable game</p><p>4. Most importantly, <em><strong>is just not fun</strong></em> for anyone but the power-tripping GM (and, more often than not, is frustrating even for him)</p><p></p><p>In short, it's one of the few GM behaviours I am willing to say is, always and everywhere, completely unacceptable. It has, as far as I am honestly able to see, no upside whatsoever, <em>no matter what kind of group you have</em> - and gamers' tastes are diverse enough that it's very rare to be able to say that.</p></blockquote><p></p>
[QUOTE="jeffh, post: 2918576, member: 2642"] See, that, in my view, is poor DMing on your part. In fact, I've seen this attitude singlehandedly destroy a group. For the players, this stuff happened a week ago or more, was [I]at best[/I] quicly described to them, and is part of something they are doing as a hobby. They have jobs, relationships, other friends, and other hobbies. For the [I]characters[/I], on the other hand, those events may have happened a few hours ago as part of something they [I]actually experienced[/I], and this is information their lives may depend on. How is it even [I]possible [/I]for you to think they should be treated the same way? I seriously don't see how anyone who gave the matter a moment's thought could ever, in a million years, reach that conclusion. It's like saying two and two make five. Forcing the players to take all the responsibility for this 1. Is utterly preposterous from the point of view of having a reasonable, internally consistent world 2. Is completely unsatisfying from the point of view of telling a good story 3. Is egregiously unfair from the point of view of running a reasonable game 4. Most importantly, [I][B]is just not fun[/B][/I] for anyone but the power-tripping GM (and, more often than not, is frustrating even for him) In short, it's one of the few GM behaviours I am willing to say is, always and everywhere, completely unacceptable. It has, as far as I am honestly able to see, no upside whatsoever, [I]no matter what kind of group you have[/I] - and gamers' tastes are diverse enough that it's very rare to be able to say that. [/QUOTE]
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