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Player schticks that grind your gears
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<blockquote data-quote="Hitokiri" data-source="post: 2918813" data-attributes="member: 26469"><p>You seem to be under the mistaken impression that I am sitting behind my GM screen just waiting for the players to forget some minute detail so that I can screw them over.</p><p></p><p>Unfortunately, it has been my sad experience that without imparting some of the responsibility on to the players, that the players need to be reminded of every single aspect of a campaign every single session. Of course, maybe you LIKE having players break out of character every couple of sentences when talking to someone because they can't remember the name of the character their talking to, or the fact they refer to the artifact the game revolves around as "that doohickey thingamajob".</p><p></p><p>And you make a valid point that it is unreasonable for players (as opposed to PCs) to remember everything from week to week. That's why I tell them to <em>write it down</em>. Amazing things, pencil and paper, you can quickly jot down a note and it'll still be there next week when you need it. If you can remember major NPCs and plot points without taking a few notes, great. Unfortunately, most people can't (or at least will forget parts).</p><p></p><p>Ultimately, I've found as a player that actually being able to remember things because I took some notes allows me to interact more fully and realisticly with the world. I get a richer roleplaying experience out of the game, bacause I can draw on the totality of the campaign world, not just a few major highlights and what's happened in the last five minutes of play. It also means that the group spends a lot less time asking the DM for answers to questions he's already given, much less given repeatedly. Considering that many of the people who have played with me now also take notes outside of my games, I'd say someone found something right with the way I was doing things. </p><p></p><p>But then, what do I know, I'm obviously a poor excuse for a power hungry DM whose only concern is how can I best screw the players.</p></blockquote><p></p>
[QUOTE="Hitokiri, post: 2918813, member: 26469"] You seem to be under the mistaken impression that I am sitting behind my GM screen just waiting for the players to forget some minute detail so that I can screw them over. Unfortunately, it has been my sad experience that without imparting some of the responsibility on to the players, that the players need to be reminded of every single aspect of a campaign every single session. Of course, maybe you LIKE having players break out of character every couple of sentences when talking to someone because they can't remember the name of the character their talking to, or the fact they refer to the artifact the game revolves around as "that doohickey thingamajob". And you make a valid point that it is unreasonable for players (as opposed to PCs) to remember everything from week to week. That's why I tell them to [i]write it down[/i]. Amazing things, pencil and paper, you can quickly jot down a note and it'll still be there next week when you need it. If you can remember major NPCs and plot points without taking a few notes, great. Unfortunately, most people can't (or at least will forget parts). Ultimately, I've found as a player that actually being able to remember things because I took some notes allows me to interact more fully and realisticly with the world. I get a richer roleplaying experience out of the game, bacause I can draw on the totality of the campaign world, not just a few major highlights and what's happened in the last five minutes of play. It also means that the group spends a lot less time asking the DM for answers to questions he's already given, much less given repeatedly. Considering that many of the people who have played with me now also take notes outside of my games, I'd say someone found something right with the way I was doing things. But then, what do I know, I'm obviously a poor excuse for a power hungry DM whose only concern is how can I best screw the players. [/QUOTE]
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