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<blockquote data-quote="Tharian" data-source="post: 2919103" data-attributes="member: 20334"><p><strong>OT: Player memory versus Character memory</strong></p><p></p><p></p><p>Note: I only chose this one as it was part of the OT thread that intrigues me.</p><p></p><p>The problem I have with this is that I fully support the DM's ability to decide that if the players have forgetten, so have their characters. This is makes much more sense in our group because the DM has taken to posting full write-ups about the sessions and has everything ready on a website that each member of the gaming group reads.</p><p></p><p>Therefore, I see no reason why this should not be implemented when the players already have everything they would need right their at their fingertips. Instead, I often see that they really don't care to remember and expect the DM to spell out everything for them, they routinely show up late (we had an instance where two of the group arrived over an hour late with no phone call and then complained because the room wasn't set up for the game when group policy is that every contributes to both set up and tear down of the gaming environment) and then do not to get involved until we are well under way with the game.</p></blockquote><p></p>
[QUOTE="Tharian, post: 2919103, member: 20334"] [b]OT: Player memory versus Character memory[/b] Note: I only chose this one as it was part of the OT thread that intrigues me. The problem I have with this is that I fully support the DM's ability to decide that if the players have forgetten, so have their characters. This is makes much more sense in our group because the DM has taken to posting full write-ups about the sessions and has everything ready on a website that each member of the gaming group reads. Therefore, I see no reason why this should not be implemented when the players already have everything they would need right their at their fingertips. Instead, I often see that they really don't care to remember and expect the DM to spell out everything for them, they routinely show up late (we had an instance where two of the group arrived over an hour late with no phone call and then complained because the room wasn't set up for the game when group policy is that every contributes to both set up and tear down of the gaming environment) and then do not to get involved until we are well under way with the game. [/QUOTE]
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