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Player schticks that grind your gears
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<blockquote data-quote="Chimera" data-source="post: 2920001" data-attributes="member: 2002"><p><strong>Mr./Ms. Spoiler</strong> Takes great pleasure in wrecking havok on the party's plans, on playing stupid at the wrong time.</p><p></p><p></p><p>Played in a game where the GM's girlfriend played a low-wisdom Scout who was constantly (intentially, on the part of the player) spoiling our plans, blurting out the wrong words at the wrong time to important NPCs, basically trashing everything the group tried to do.</p><p></p><p>Unfortunately, the Face Man player of the group kept congratulating her on her "good role-play" (encouraging her), even as I (the tactician of the group) fumed over every act of sabotage. Worse, the GM thought I was being an expletive by trying to spoil <strong>her</strong> fun.</p><p></p><p>Eventually things came to a head and I turned to the other three players, who had been publicly silent up, privately complaining. All three finally came out and stated that she was ruining the game and making them unhappy.</p><p></p><p>The behavior changed.</p><p></p><p></p><p><strong>I have the Ultimate Unbeatable Character Concept!</strong> (and nothing will disuade me from trying to play it, not even logic!)</p><p></p><p>I know a guy who keeps talking about his Telepath Concept. Thinks that simply because he can make a concentration check to show no outward sign, that he can do everything and anything with no consequences. <em>I can just rip things from people's minds! No one will ever know it's me!</em> Played it in a short-lived game and completely shut down as a player when NPCs made their Will Saves. <em>Oh wait, I can't do X if there's the slightest chance of failure.</em> (Um, hey, maybe you should get the clue that diplomatic NPCs tend to have high Will Saves, eh?) <strong>Unfortunately</strong> for every GM since (myself included), despite several attempts (involving other people as well) to convince him that <strong>that's not the way it works</strong>, he keeps talking about this concept and how much he wants to play it.</p></blockquote><p></p>
[QUOTE="Chimera, post: 2920001, member: 2002"] [b]Mr./Ms. Spoiler[/b] Takes great pleasure in wrecking havok on the party's plans, on playing stupid at the wrong time. Played in a game where the GM's girlfriend played a low-wisdom Scout who was constantly (intentially, on the part of the player) spoiling our plans, blurting out the wrong words at the wrong time to important NPCs, basically trashing everything the group tried to do. Unfortunately, the Face Man player of the group kept congratulating her on her "good role-play" (encouraging her), even as I (the tactician of the group) fumed over every act of sabotage. Worse, the GM thought I was being an expletive by trying to spoil [b]her[/b] fun. Eventually things came to a head and I turned to the other three players, who had been publicly silent up, privately complaining. All three finally came out and stated that she was ruining the game and making them unhappy. The behavior changed. [b]I have the Ultimate Unbeatable Character Concept![/b] (and nothing will disuade me from trying to play it, not even logic!) I know a guy who keeps talking about his Telepath Concept. Thinks that simply because he can make a concentration check to show no outward sign, that he can do everything and anything with no consequences. [i]I can just rip things from people's minds! No one will ever know it's me![/i] Played it in a short-lived game and completely shut down as a player when NPCs made their Will Saves. [i]Oh wait, I can't do X if there's the slightest chance of failure.[/i] (Um, hey, maybe you should get the clue that diplomatic NPCs tend to have high Will Saves, eh?) [b]Unfortunately[/b] for every GM since (myself included), despite several attempts (involving other people as well) to convince him that [b]that's not the way it works[/b], he keeps talking about this concept and how much he wants to play it. [/QUOTE]
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