Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Enchanted Trinkets Complete--a hardcover book containing over 500 magic items for your D&D games!
Community
General Tabletop Discussion
*TTRPGs General
Player schticks that grind your gears
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="doghead" data-source="post: 2920531" data-attributes="member: 8243"><p>Its seems to me that a lot of this has to do with expectations. I recently read some of the GNS theory essays. While I'm not well versed in the material, and don't wish to get into a debate as to its effectiveness as a Universal Gaming Theory, it seems to me that it has some value as a mechanism for analysing some of the situations posted here.</p><p></p><p><strong>You mean I need to remember stuff?</strong> This guy sounds like a Gamist. The player sees the plot as a mechanism to move them from one challenge to another, where in lies their motivation for playing. They are more interested in seeing how their character stacks up against the adversaries the GM pitches at them. If the GM is looking for a more Narrativist experience and expects that the players will take up the plot, follow its developments and are motivated to see how the story unfolds, he is going to get frustrated.</p><p></p><p><strong>"Mr. Impractical Character Concept"</strong> This guy sounds like a Simulationist. He want to explore the experience of being a character he has seen in the latest Anime or whatever. When the game fails to give him the opportunity to do so (which may be because his character really is out of sync) then he gets bored and frustrated.</p><p></p><p>Others like <strong>But it's what my character would do</strong> could be analysed the same way, and the behaviour of those like <strong>Mr. Not here-Right there</strong> seems to indicate some form of disatisfaction with the game resulting from a disjunction between the player's interests and the game being played. Of course, they might just be rude or annoying people generally. I'm not trying to excuse anyone's behaviour.</p><p></p><p>The reason that GNS has been interesting to me is that is has given me an insight into why players are may not be enjoying a game as much I would hope they would. And with that, I am better equipped to deal with it. I am more relaxed about players tending to sit back during crtain sections of the game so long as they are enjoying the rest of it. Persistant opting out combined with non-game activity suggests that the game is just not for them as things stand. Sometimes common ground can be found, sometimes it can't. </p><p></p><p>thotd</p></blockquote><p></p>
[QUOTE="doghead, post: 2920531, member: 8243"] Its seems to me that a lot of this has to do with expectations. I recently read some of the GNS theory essays. While I'm not well versed in the material, and don't wish to get into a debate as to its effectiveness as a Universal Gaming Theory, it seems to me that it has some value as a mechanism for analysing some of the situations posted here. [B]You mean I need to remember stuff?[/B] This guy sounds like a Gamist. The player sees the plot as a mechanism to move them from one challenge to another, where in lies their motivation for playing. They are more interested in seeing how their character stacks up against the adversaries the GM pitches at them. If the GM is looking for a more Narrativist experience and expects that the players will take up the plot, follow its developments and are motivated to see how the story unfolds, he is going to get frustrated. [B]"Mr. Impractical Character Concept"[/B] This guy sounds like a Simulationist. He want to explore the experience of being a character he has seen in the latest Anime or whatever. When the game fails to give him the opportunity to do so (which may be because his character really is out of sync) then he gets bored and frustrated. Others like [B]But it's what my character would do[/B] could be analysed the same way, and the behaviour of those like [B]Mr. Not here-Right there[/B] seems to indicate some form of disatisfaction with the game resulting from a disjunction between the player's interests and the game being played. Of course, they might just be rude or annoying people generally. I'm not trying to excuse anyone's behaviour. The reason that GNS has been interesting to me is that is has given me an insight into why players are may not be enjoying a game as much I would hope they would. And with that, I am better equipped to deal with it. I am more relaxed about players tending to sit back during crtain sections of the game so long as they are enjoying the rest of it. Persistant opting out combined with non-game activity suggests that the game is just not for them as things stand. Sometimes common ground can be found, sometimes it can't. thotd [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Player schticks that grind your gears
Top