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<blockquote data-quote="shilsen" data-source="post: 2923411" data-attributes="member: 198"><p>Agreed, but I'll add the caveat that there are very few situations where a character couldn't act in multiple ways and still remain true to him/herself. The average human being in any given situation might react in a number of ways, and that's true for most D&D characters. Which is also why the player who'll screw the party/game and argue "But that's what my character would do" is being both a lousy team player and horribly uncreative. A creative person, in most situations, would be able to find a choice that is true to the character and simultaneously not detrimental to the game. </p><p></p><p>For example, my PC in Mallus' campaign ran into a succubus last session and realized that she was trying to <em>charm</em> him. I could have had him attack her instantly, because I've established that he's a coward who's very paranoid about his own safety. But I've also established that he's very fixated on the fairer sex and tends to think with his penis. So because of how attractive she was, he cut her some slack and simply asked her not to do it again, which led to a lot of really fun RPing. And probably, at the start of next session, is going to lead to my PC being level drained <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> Those were two very different choices, but I could justify either on the basis of the character.</p></blockquote><p></p>
[QUOTE="shilsen, post: 2923411, member: 198"] Agreed, but I'll add the caveat that there are very few situations where a character couldn't act in multiple ways and still remain true to him/herself. The average human being in any given situation might react in a number of ways, and that's true for most D&D characters. Which is also why the player who'll screw the party/game and argue "But that's what my character would do" is being both a lousy team player and horribly uncreative. A creative person, in most situations, would be able to find a choice that is true to the character and simultaneously not detrimental to the game. For example, my PC in Mallus' campaign ran into a succubus last session and realized that she was trying to [I]charm[/I] him. I could have had him attack her instantly, because I've established that he's a coward who's very paranoid about his own safety. But I've also established that he's very fixated on the fairer sex and tends to think with his penis. So because of how attractive she was, he cut her some slack and simply asked her not to do it again, which led to a lot of really fun RPing. And probably, at the start of next session, is going to lead to my PC being level drained :) Those were two very different choices, but I could justify either on the basis of the character. [/QUOTE]
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