Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
Player schticks that grind your gears
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Stalker0" data-source="post: 2924983" data-attributes="member: 5889"><p>I'll throw in on the requiring players to know info idea.</p><p></p><p>I think its a matter of balance. First of all, players in general should always cut dms a break. Players do 5% of the work that a dm does in making a session happen, we dms have a 1000 things more to think about and remember. And yes, we even have other lives and jobs and all of that stuff the players do too<img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>So I have no problems with dms requiring their players to remember some facts. I know your here to have fun, but hey so am I, is it so hard to ask you to write down some of the things I told you, when it may have taken my hours to come up with the stuff in the 1st place?</p><p></p><p>But on the other hand, dms shouldn't penalize players for forgetting things unless they obviously make no effort to remember them. There's a big difference between hearing a guy say something in a nice comfy room, then hearing something in a spooky dungeon where the slightest mistake might kill you. But I think that's the key for me, effort. If the players make an effort, do try to write things down, then I have no problems helping them remember. But its very unfair for players to expect a dm to recall everything anytime they want because they are too lazy to write the stuff down.</p></blockquote><p></p>
[QUOTE="Stalker0, post: 2924983, member: 5889"] I'll throw in on the requiring players to know info idea. I think its a matter of balance. First of all, players in general should always cut dms a break. Players do 5% of the work that a dm does in making a session happen, we dms have a 1000 things more to think about and remember. And yes, we even have other lives and jobs and all of that stuff the players do too:) So I have no problems with dms requiring their players to remember some facts. I know your here to have fun, but hey so am I, is it so hard to ask you to write down some of the things I told you, when it may have taken my hours to come up with the stuff in the 1st place? But on the other hand, dms shouldn't penalize players for forgetting things unless they obviously make no effort to remember them. There's a big difference between hearing a guy say something in a nice comfy room, then hearing something in a spooky dungeon where the slightest mistake might kill you. But I think that's the key for me, effort. If the players make an effort, do try to write things down, then I have no problems helping them remember. But its very unfair for players to expect a dm to recall everything anytime they want because they are too lazy to write the stuff down. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Player schticks that grind your gears
Top