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General Tabletop Discussion
*Dungeons & Dragons
"Player Skill" versus DM Ingenuity as a playstyle.
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<blockquote data-quote="EzekielRaiden" data-source="post: 9346507" data-attributes="member: 6790260"><p>A monster's stats are not the rules of the game.</p><p></p><p></p><p>See above.</p><p></p><p></p><p>And if that's the only challenge the DM is relying on, then yes, I think that DM has started relying on crutches and gotchas rather than meaningful challenge.</p><p></p><p></p><p>Okay. I was literally quoting the actual text. If someone tells you it sucks that they can't pirate games because now they have to pay money for the games they want to play, is it uncharitable to say that they should've been paying for those games in the first place? Charity <em>is</em> important, I absolutely grant that, but it's not true that absolutely every statement merits that charity.</p><p></p><p>It is an outright caricature to imply that a game where players know all the rules is a game where it's at all "impossible" to challenge the players. Either the person saying that is engaging in completely unwarranted hyperbole, which does not merit being taken seriously, or they sincerely believe what they're saying, in which case they need to be told that they are deeply, deeply mistaken.</p><p></p><p>But, in the spirit of the request: How <em>should</em> I interpret the statement, "<em>When all the players had all of the rules in front of them, it became next to impossible to beguile them into danger or mischief.</em>"? What does it mean to "beguile" players with ignorance of the game's rules? How does this statement differ from black-box adjudication?</p></blockquote><p></p>
[QUOTE="EzekielRaiden, post: 9346507, member: 6790260"] A monster's stats are not the rules of the game. See above. And if that's the only challenge the DM is relying on, then yes, I think that DM has started relying on crutches and gotchas rather than meaningful challenge. Okay. I was literally quoting the actual text. If someone tells you it sucks that they can't pirate games because now they have to pay money for the games they want to play, is it uncharitable to say that they should've been paying for those games in the first place? Charity [I]is[/I] important, I absolutely grant that, but it's not true that absolutely every statement merits that charity. It is an outright caricature to imply that a game where players know all the rules is a game where it's at all "impossible" to challenge the players. Either the person saying that is engaging in completely unwarranted hyperbole, which does not merit being taken seriously, or they sincerely believe what they're saying, in which case they need to be told that they are deeply, deeply mistaken. But, in the spirit of the request: How [I]should[/I] I interpret the statement, "[I]When all the players had all of the rules in front of them, it became next to impossible to beguile them into danger or mischief.[/I]"? What does it mean to "beguile" players with ignorance of the game's rules? How does this statement differ from black-box adjudication? [/QUOTE]
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Community
General Tabletop Discussion
*Dungeons & Dragons
"Player Skill" versus DM Ingenuity as a playstyle.
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