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General Tabletop Discussion
*Dungeons & Dragons
"Player Skill" versus DM Ingenuity as a playstyle.
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<blockquote data-quote="Wolfpack48" data-source="post: 9346664" data-attributes="member: 6872648"><p>You sorta have to remember that all this was being developed in real time back then. Gary had his own campaign, which had seriously veteran players who he was working hard to challenge, and at the same time writing general advice to the public that often had not caught up to where he was in his game. I am sure those two streams went back and forth a LOT, especially in the early days. Not apologizing for Gary, he had lots of things to criticize, but having the context helps a lot. Of all the things he did, I do believe challenge was an admirable goal, but finding that sweet spot that matched for a particular group (novice, experienced, grand master lol) was/is tricky.</p><p></p><p>Tomb of Horrors was introduced way too early imo as a "grand master" challenge to people who were just being introduced to the game!</p></blockquote><p></p>
[QUOTE="Wolfpack48, post: 9346664, member: 6872648"] You sorta have to remember that all this was being developed in real time back then. Gary had his own campaign, which had seriously veteran players who he was working hard to challenge, and at the same time writing general advice to the public that often had not caught up to where he was in his game. I am sure those two streams went back and forth a LOT, especially in the early days. Not apologizing for Gary, he had lots of things to criticize, but having the context helps a lot. Of all the things he did, I do believe challenge was an admirable goal, but finding that sweet spot that matched for a particular group (novice, experienced, grand master lol) was/is tricky. Tomb of Horrors was introduced way too early imo as a "grand master" challenge to people who were just being introduced to the game! [/QUOTE]
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Community
General Tabletop Discussion
*Dungeons & Dragons
"Player Skill" versus DM Ingenuity as a playstyle.
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