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General Tabletop Discussion
*Dungeons & Dragons
"Player Skill" versus DM Ingenuity as a playstyle.
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<blockquote data-quote="Lanefan" data-source="post: 9347469" data-attributes="member: 29398"><p>As a player, I want to see my character sheet but I've neither the right nor the desire to see any of:</p><p></p><p>--- the DM-side tables and charts I'm rolling on</p><p>--- the combat matrix or saving-throw tables</p><p>--- stats and mechanical information about the opponent (just tell us what our characters observe!)</p><p>--- unexplored parts of the adventure (i.e. "reading ahead")</p><p></p><p>In fact, perhaps the greatest regret I had - and still have - about becoming a DM is that doing so forced me to see and use all that stuff, and now I can't un-see it. Much of what made the game mysterious - and thus, intriguing - is gone for me.</p><p></p><p>I also greatly dislike that the combat matrix and save tables have been in effect moved player-side in the WotC editions (e.g. BAB replacing the combat matrix in 3e), and didn't like things like THAC0 before this for the same reason. As a player, I want to approach the game mechanics the same way I approach the mechanical functions of a car: I don't want to know - and don't really care - <em>how</em> the engine works; I just want it to operate smoothly and reliably when I turn the key.</p></blockquote><p></p>
[QUOTE="Lanefan, post: 9347469, member: 29398"] As a player, I want to see my character sheet but I've neither the right nor the desire to see any of: --- the DM-side tables and charts I'm rolling on --- the combat matrix or saving-throw tables --- stats and mechanical information about the opponent (just tell us what our characters observe!) --- unexplored parts of the adventure (i.e. "reading ahead") In fact, perhaps the greatest regret I had - and still have - about becoming a DM is that doing so forced me to see and use all that stuff, and now I can't un-see it. Much of what made the game mysterious - and thus, intriguing - is gone for me. I also greatly dislike that the combat matrix and save tables have been in effect moved player-side in the WotC editions (e.g. BAB replacing the combat matrix in 3e), and didn't like things like THAC0 before this for the same reason. As a player, I want to approach the game mechanics the same way I approach the mechanical functions of a car: I don't want to know - and don't really care - [I]how[/I] the engine works; I just want it to operate smoothly and reliably when I turn the key. [/QUOTE]
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"Player Skill" versus DM Ingenuity as a playstyle.
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